@@ -1317,7 +1317,7 @@ function _M:move(x, y, force)
if moved and not force and ox and oy and (ox ~= self.x or oy ~= self.y) and config.settings.tome.smooth_move > 0 then
local blur = 0
if game.level.data.zero_gravity then blur = 2 end
if self:attr("lightning_speed") or self:attr("step_up") or self:attr("wild_speed") then blur = 3 end
if self:attr("lightning_speed") or self:attr("step_up") or self:attr("wild_speed") or self:hasEffect(self.EFF_HASTE) then blur = 3 end
if self:hasEffect(self.EFF_CELERITY) then local eff = self:hasEffect(self.EFF_CELERITY) blur = eff.charges end
self:setMoveAnim(ox, oy, config.settings.tome.smooth_move, blur, 8, config.settings.tome.twitch_move and 0.15 or 0)
if Map.tiles and Map.tiles.use_images then if self.x < ox then self:MOflipX(self:isTileFlipped()) elseif self.x > ox then self:MOflipX(not self:isTileFlipped()) end end