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Commit b489574d authored by DarkGod's avatar DarkGod
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assign missing races

parent a6a62c80
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......@@ -2785,7 +2785,6 @@ function _M:attachementSpot(kind, particle)
if not game.tiles_attachements or not game.tiles_attachements[as] or not game.tiles_attachements[as][kind] then return end
local x, y = 0, 0
if particle then x, y = -0.5, -0.5 end
print(kind,"=========", game.tiles_attachements[as][kind].x, game.tiles_attachements[as][kind].y)
return game.tiles_attachements[as][kind].x + x, game.tiles_attachements[as][kind].y + y
end
......
......@@ -55,6 +55,7 @@ newBirthDescriptor
"#GOLD#Life per level:#LIGHT_BLUE# 13",
"#GOLD#Experience penalty:#LIGHT_BLUE# 50%",
},
moddable_attachement_spots = "race_runic_golem",
descriptor_choices =
{
sex =
......
......@@ -55,6 +55,7 @@ newBirthDescriptor{
},
random_escort_possibilities = { {"tier1.1", 1, 2}, {"tier1.2", 1, 2}, {"daikara", 1, 2}, {"old-forest", 1, 4}, {"dreadfell", 1, 8}, {"reknor", 1, 2}, },
moddable_attachement_spots = "race_halfling",
cosmetic_unlock = {
cosmetic_race_human_redhead = {
{name="Redhead [donator only]", donator=true, on_actor=function(actor) if actor.moddable_tile then actor.moddable_tile_base = "base_redhead_01.png" end end},
......
......@@ -90,6 +90,7 @@ newBirthDescriptor
"#GOLD#Experience penalty:#LIGHT_BLUE# 25%",
"#GOLD#Speed penalty:#LIGHT_BLUE# -20%",
},
moddable_attachement_spots = "race_ghoul",
descriptor_choices =
{
sex =
......@@ -141,6 +142,7 @@ newBirthDescriptor
"#GOLD#Life per level:#LIGHT_BLUE# 12",
"#GOLD#Experience penalty:#LIGHT_BLUE# 40%",
},
moddable_attachement_spots = "race_skeleton",
descriptor_choices =
{
sex =
......
......@@ -55,6 +55,7 @@ newBirthDescriptor{
start_tier1_skip = 4,
},
random_escort_possibilities = { {"tier1.1", 1, 2}, {"tier1.2", 1, 2}, {"daikara", 1, 2}, {"old-forest", 1, 4}, {"dreadfell", 1, 8}, {"reknor", 1, 2}, },
moddable_attachement_spots = "race_yeek",
}
---------------------------------------------------------
......
......@@ -169,6 +169,7 @@ newTalent{
self.moddable_tile_nude = true
self.moddable_tile_base = "base_lich_01.png"
self.moddable_tile_ornament = nil
self.attachement_spots = "race_skeleton",
end
self.blood_color = colors.GREY
self:attr("poison_immune", 1)
......
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