Detect traps now uses the "see_traps" attribute.
Detect traps ability split between Heightened Senses and Danger Sense, and rescaled. Rework Danger Sense: provides detect traps ability, protection from crits and unseen attackers, and 2nd chance to save vs effects.
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- game/modules/tome/class/Actor.lua 11 additions, 10 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Trap.lua 2 additions, 2 deletionsgame/modules/tome/class/Trap.lua
- game/modules/tome/class/interface/TooltipsData.lua 4 additions, 0 deletionsgame/modules/tome/class/interface/TooltipsData.lua
- game/modules/tome/data/general/npcs/thieve.lua 1 addition, 0 deletionsgame/modules/tome/data/general/npcs/thieve.lua
- game/modules/tome/data/talents/cunning/survival.lua 55 additions, 51 deletionsgame/modules/tome/data/talents/cunning/survival.lua
- game/modules/tome/data/talents/cunning/traps.lua 0 additions, 1 deletiongame/modules/tome/data/talents/cunning/traps.lua
- game/modules/tome/data/timed_effects/physical.lua 0 additions, 20 deletionsgame/modules/tome/data/timed_effects/physical.lua
- game/modules/tome/dialogs/CharacterSheet.lua 4 additions, 0 deletionsgame/modules/tome/dialogs/CharacterSheet.lua
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