Temporary effects on_gain/on_loose definitions can simply have "true" as the...
Temporary effects on_gain/on_loose definitions can simply have "true" as the second return to make a flyer of the form +/- "effect name" Added a combat_generic_power
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- game/engines/default/engine/interface/ActorTemporaryEffects.lua 7 additions, 5 deletions...ngines/default/engine/interface/ActorTemporaryEffects.lua
- game/engines/default/engine/resolvers.lua 1 addition, 1 deletiongame/engines/default/engine/resolvers.lua
- game/modules/tome/class/interface/Combat.lua 12 additions, 0 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/data/timed_effects/mental.lua 1 addition, 1 deletiongame/modules/tome/data/timed_effects/mental.lua
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