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Commit af31d104 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@5055 51575b47-30f0-44d4-a5cc-537603b46e54
parent 14b14b50
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...@@ -324,5 +324,5 @@ newEntity{ ...@@ -324,5 +324,5 @@ newEntity{
[Stats.STAT_STR] = resolvers.mbonus_material(5, 1), [Stats.STAT_STR] = resolvers.mbonus_material(5, 1),
}, },
combat_apr = resolvers.mbonus_material(10, 5), combat_apr = resolvers.mbonus_material(10, 5),
}, ),
} }
...@@ -402,7 +402,7 @@ newEntity{ ...@@ -402,7 +402,7 @@ newEntity{
greater_ego = 1, greater_ego = 1,
rarity = 20, rarity = 20,
cost = 40, cost = 40,
resolvers.charmt(Talents.T_MOONLIGHT_RAY, 4, power = 8), resolvers.charmt(Talents.T_MOONLIGHT_RAY, 4, 8),
wielder = { wielder = {
combat_spellpower = resolvers.mbonus_material(7, 3), combat_spellpower = resolvers.mbonus_material(7, 3),
}, },
......
...@@ -300,7 +300,7 @@ newEntity{ ...@@ -300,7 +300,7 @@ newEntity{
}, },
}, },
resolvers.charm("completes a nature powered mindstar set", 20, resolvers.charm("completes a nature powered mindstar set", 20,
use = function(self, who, ms_inven) function(self, who, ms_inven)
who:showEquipment("Resonate with which mindstar?", function(o) return o.subtype == "mindstar" and o.set_list and o ~= self and o.power_source and o.power_source.psionic and not o.set_complete end, function(o) who:showEquipment("Resonate with which mindstar?", function(o) return o.subtype == "mindstar" and o.set_list and o ~= self and o.power_source and o.power_source.psionic and not o.set_complete end, function(o)
-- remove any existing set properties -- remove any existing set properties
self.define_as =nil self.define_as =nil
...@@ -412,7 +412,7 @@ newEntity{ ...@@ -412,7 +412,7 @@ newEntity{
game.logPlayer(who, "#SLATE#The link between the mindstars is broken.") game.logPlayer(who, "#SLATE#The link between the mindstars is broken.")
end, end,
resolvers.charm("call the drake in an elemental mindstar", 20, resolvers.charm("call the drake in an elemental mindstar", 20,
use = function(self, who, ms_inven) function(self, who, ms_inven)
who:showEquipment("Call the drake in which mindstar?", function(o) return o.subtype == "mindstar" and o.is_drake_star and not o.set_list end, function(o) who:showEquipment("Call the drake in which mindstar?", function(o) return o.subtype == "mindstar" and o.is_drake_star and not o.set_list end, function(o)
-- remove any existing sets from the mindstar -- remove any existing sets from the mindstar
o.set_list = nil o.set_list = nil
......
...@@ -472,7 +472,7 @@ newEntity{ ...@@ -472,7 +472,7 @@ newEntity{
greater_ego = 1, greater_ego = 1,
rarity = 20, rarity = 20,
cost = 40, cost = 40,
resolvers.charmt(Talents.T_TIME_SHIELD, {2,3,4,5}, 30 }, resolvers.charmt(Talents.T_TIME_SHIELD, {2,3,4,5}, 30 ),
wielder = { wielder = {
resists={ resists={
[DamageType.TEMPORAL] = resolvers.mbonus_material(10, 5), [DamageType.TEMPORAL] = resolvers.mbonus_material(10, 5),
......
...@@ -182,7 +182,7 @@ newEntity{ ...@@ -182,7 +182,7 @@ newEntity{
wielder = { wielder = {
lite = resolvers.mbonus_material(4, 1), lite = resolvers.mbonus_material(4, 1),
}, },
resolvers.charmt(Talents.T_ILLUMINATE, {1,2}, 6}, resolvers.charmt(Talents.T_ILLUMINATE, {1,2}, 6),
} }
newEntity{ newEntity{
......
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