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Commit a9012b00 authored by Lisa Greene's avatar Lisa Greene
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Adjust armor value from golem's detonate

parent c8fc42a0
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......@@ -74,7 +74,7 @@ newTalent{
hydraRegen = function(self,t) return self:combatTalentMindDamage (t, 8, 40) end,
jellySlow = function(self,t) return self:combatTalentLimit(t, 0.60, 0.10, 0.35) end,
minotaurConfuse = function(self,t) return self:combatTalentLimit(t, 50, 15, 35) end,
golemArmour = function(self,t) return self:combatTalentLimit(t, 100, 15, 50) end,
golemArmour = function(self,t) return self:combatTalentScale(t, 15, 33) end,
golemHardiness = function(self,t) return 15 + self:getTalentLevelRaw(t)*10 end,
shellShielding = function(self,t) return self:combatTalentMindDamage(t, 10, 35) end,
spiderKnockback = function(self,t) return 1 + math.floor(self:getTalentLevel(t)) end,
......
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