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The Map class can now be configured for a specific search order for...
The Map class can now be configured for a specific search order for checkAllEntities. Default is now: Actor, Terrain, Projectile, Trap, Objects Melee attacks now work to hit things inside walls like xorns git-svn-id: http://svn.net-core.org/repos/t-engine4@1787 51575b47-30f0-44d4-a5cc-537603b46e54
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