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Commit 9ed7d4dc authored by dg's avatar dg
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fixes

git-svn-id: http://svn.net-core.org/repos/t-engine4@276 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6694196f
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......@@ -138,6 +138,7 @@ end
--- Reveals location surrounding the actor
function _M:magicMap(radius)
radius = math.floor(radius)
for i = self.x - radius, self.x + radius do for j = self.y - radius, self.y + radius do
if game.level.map:isBound(i, j) and core.fov.distance(self.x, self.y, i, j) < radius then
game.level.map.remembers(i, j, true)
......
......@@ -137,7 +137,7 @@ end
function _M:save()
return class.save(self, {w=true, h=true, zone=true, player=true, level=true, entities=true,
energy_to_act=true, energy_per_tick=true, turn=true, paused=true, save_name=true,
always_target=true, gfxmode=true, uniques=true
always_target=true, gfxmode=true, uniques=true, object_known_types=true,
}, true)
end
......
newEntity{
define_as = "BASE_SCROLL",
type = "scroll", subtype="scroll",
unided_name = "scroll",
unided_name = "scroll",, id_by_type = true,
display = "?", color=colors.WHITE, image="object/scroll-0x0.png",
encumber = 0.1,
stacking = true,
......@@ -30,7 +30,9 @@ newEntity{ base = "BASE_SCROLL",
cost = 3,
use_simple = { name="teleport you randomly over a short distance", use = function(self, who)
game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
who:teleportRandom(who.x, who.y, 15)
game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName())
return "destroy", true
end}
......@@ -43,7 +45,9 @@ newEntity{ base = "BASE_SCROLL",
cost = 4,
use_simple = { name="teleport you anywhere and the level, randomly", use = function(self, who)
game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
who:teleportRandom(who.x, who.y, 200)
game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName())
return "destroy", true
end}
......
......@@ -26,9 +26,13 @@ newTalent{
-- Target code doesnot restrict the target coordinates to the range, it lets the poject function do it
-- but we cant ...
x, y = game.target:pointAtRange(self.x, self.y, x, y, 10 + self:combatSpellpower(0.1))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, 7 - self:getTalentLevel(t))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
else
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, 10 + self:combatSpellpower(0.1))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
end
return true
end,
......@@ -68,9 +72,13 @@ newTalent{
-- Target code doesnot restrict the target coordinates to the range, it lets the poject function do it
-- but we cant ...
x, y = game.target:pointAtRange(self.x, self.y, x, y, 10 + self:combatSpellpower(0.1))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, 20 - self:getTalentLevel(t))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
else
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
target:teleportRandom(x, y, 100 + self:combatSpellpower(1))
game.level.map:particleEmitter(target.x, target.y, 1, "teleport")
end
return true
end,
......
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