e.duration=10-- Duration is fake, its handled by the sustain
returntrue
end,
false
)
returnret
end,
deactivate=function(self,t,p)
t:_endEffect(self,true)
returntrue
end,
info=function(self,t)
return([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul. Oldest ghouls are prioritized for destruction.
Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn.
The cloud deals %0.2f frostdusk damage to any foes caught inside.
return([[Consume a soul to empower one of your skeleton, making it into a Lord of Skulls.
The Lord of Skulls gain %d%% more life, is instantly healed to full.
There can be only one active Lord of Skulls, casting this spell on an other skeleton removes the effect from the current one.
At level 6 it also gains a new talent:
- Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes and impact and frees the skeleton from any stun, daze and pin effects they may have
- Archers learn Vital Shot, a devastating attack that can stun and cripple their foes
- Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns