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Commit 9752f111 authored by dg's avatar dg
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Added naga tiles

git-svn-id: http://svn.net-core.org/repos/t-engine4@1253 51575b47-30f0-44d4-a5cc-537603b46e54
parent 49b949fd
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......@@ -250,7 +250,7 @@ end
function _M:move(x, y, force)
local moved = false
print("actor move", self.uid, self.name, "::", self.x, self.y, "=>", x, y)
if force or self:enoughEnergy() then
-- Confused ?
if not force and self:attr("confused") then
......
......@@ -45,7 +45,7 @@ newEntity{
}
newEntity{ base = "BASE_NPC_NAGA",
name = "naga myrmidon", color=colors.DARK_UMBER,
name = "naga myrmidon", color=colors.DARK_UMBER, image="npc/naga_myrmidon.png",
desc = [[A naga warrior, wielding a menacing trident.
Myrmidons are the most devoted warriors, following the orders of Maglor whatever they may be.]],
level_range = {30, nil}, exp_worth = 1,
......@@ -66,7 +66,7 @@ Myrmidons are the most devoted warriors, following the orders of Maglor whatever
}
newEntity{ base = "BASE_NPC_NAGA",
name = "naga tide huntress", color=colors.RED,
name = "naga tide huntress", color=colors.RED, image="npc/naga_tide_huntress.png",
desc = [[A naga hunter, wielding a long bow.
Tide huntress wield both magic and hunting skills, making them terrible foes.]],
level_range = {34, nil}, exp_worth = 1,
......@@ -91,7 +91,7 @@ Tide huntress wield both magic and hunting skills, making them terrible foes.]],
}
newEntity{ base = "BASE_NPC_NAGA",
name = "naga psyren", color=colors.YELLOW,
name = "naga psyren", color=colors.YELLOW, image="npc/naga_psyren.png",
desc = [[A naga psyren, she looks at you with great intensity.
Psyrens are dangerous naga that can directly assault your mind.]],
level_range = {36, nil}, exp_worth = 1,
......
game/modules/tome/data/gfx/npc/naga_myrmidon.png

1.05 KiB

game/modules/tome/data/gfx/npc/naga_psyren.png

1.28 KiB

game/modules/tome/data/gfx/npc/naga_tide_huntress.png

1.1 KiB

......@@ -41,16 +41,6 @@ newTalent{
require = cuns_req2,
mode = "passive",
points = 5,
on_learn = function(self, t)
self.heightened_senses = 4 + math.ceil(self:getTalentLevel(t))
end,
on_unlearn = function(self, t)
if self:knowTalent(t) then
self.heightened_senses = 4 + math.ceil(self:getTalentLevel(t))
else
self.heightened_senses = nil
end
end,
info = function(self, t)
return ([[Arrange your items in better way, protecting those that can easily be destroyed reducing their chance to be destroyed by %d%%.]]):
format(self:getTalentLevel(t) * 14)
......
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