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Commit 8f478bcf authored by DarkGod's avatar DarkGod
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Effects that should be removed on level change will be removed even if they...

Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
parent 58d7a7fb
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...@@ -182,7 +182,7 @@ function _M:onEnterLevel(zone, level) ...@@ -182,7 +182,7 @@ function _M:onEnterLevel(zone, level)
if type(self.tempeffect_def[eff_id].cancel_on_level_change) == "function" then self.tempeffect_def[eff_id].cancel_on_level_change(self, p) end if type(self.tempeffect_def[eff_id].cancel_on_level_change) == "function" then self.tempeffect_def[eff_id].cancel_on_level_change(self, p) end
end end
end end
for i, eff_id in ipairs(effs) do self:removeEffect(eff_id) end for i, eff_id in ipairs(effs) do self:removeEffect(eff_id, nil, true) end
-- Clear existing player created effects on the map -- Clear existing player created effects on the map
for i, eff in ipairs(level.map.effects) do for i, eff in ipairs(level.map.effects) do
......
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