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Commit 8dfeab85 authored by dg's avatar dg
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Dragons are now less immune to stuns but gained some immunity to blindness

git-svn-id: http://svn.net-core.org/repos/t-engine4@4086 51575b47-30f0-44d4-a5cc-537603b46e54
parent aeece6cc
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......@@ -40,6 +40,8 @@ newEntity{
knockback_immune = 1,
stun_immune = 1,
stun_immune = 0.5,
blind_immunge = 0.5,
}
newEntity{ base = "BASE_NPC_COLD_DRAKE",
......@@ -91,6 +93,8 @@ newEntity{ base = "BASE_NPC_COLD_DRAKE",
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
on_melee_hit = {[DamageType.COLD]=resolvers.mbonus(25, 10)},
lite = 1,
stun_immune = 0.8,
blind_immunge = 0.8,
make_escort = {
{type="dragon", name="cold drake", number=1},
......
......@@ -39,7 +39,8 @@ newEntity{
resists = { [DamageType.FIRE] = 100, },
knockback_immune = 1,
stun_immune = 1,
stun_immune = 0.5,
blind_immunge = 0.5,
}
newEntity{ base = "BASE_NPC_FIRE_DRAKE",
......@@ -93,6 +94,8 @@ newEntity{ base = "BASE_NPC_FIRE_DRAKE",
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
stats_per_level = 5,
lite = 1,
stun_immune = 0.8,
blind_immunge = 0.8,
ai = "tactical",
ai_tactic = resolvers.tactic"melee",
......
......@@ -38,7 +38,8 @@ newEntity{
stats = { str=20, dex=20, mag=30, con=16 },
knockback_immune = 1,
stun_immune = 1,
stun_immune = 0.8,
blind_immunge = 0.8,
poison_immune = 0.5,
}
......@@ -107,6 +108,8 @@ newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE", define_as = "GREATER_MULTI_HUED_WY
combat = { dam=resolvers.levelup(resolvers.rngavg(25,150), 1, 2.2), atk=resolvers.rngavg(25,130), apr=25, dammod={str=1.1} },
stats_per_level = 5,
lite = 1,
stun_immune = 1,
blind_immunge = 1,
resists = { [DamageType.PHYSICAL] = 40, [DamageType.FIRE] = 40, [DamageType.COLD] = 40, [DamageType.ACID] = 40, [DamageType.LIGHTNING] = 40, },
......@@ -151,6 +154,8 @@ newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE",
on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(10, 5), [DamageType.COLD]=resolvers.mbonus(10, 5), [DamageType.LIGHTNING]=resolvers.mbonus(10, 5), [DamageType.ACID]=resolvers.mbonus(10, 5)},
combat = { dam=resolvers.levelup(resolvers.rngavg(25,150), 1, 2.2), atk=resolvers.rngavg(25,130), apr=32, dammod={str=1.1} },
lite = 1,
stun_immune = 1,
blind_immunge = 1,
ai = "tactical",
ai_tactic = resolvers.tactic"ranged",
......
......@@ -39,7 +39,8 @@ newEntity{
resists = { [DamageType.LIGHTNING] = 100, },
knockback_immune = 1,
stun_immune = 1,
stun_immune = 0.5,
blind_immunge = 0.5,
}
newEntity{ base = "BASE_NPC_STORM_DRAKE",
......@@ -93,6 +94,8 @@ newEntity{ base = "BASE_NPC_STORM_DRAKE",
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
stats_per_level = 5,
lite = 1,
stun_immune = 0.8,
blind_immunge = 0.8,
ai = "tactical",
ai_tactic = resolvers.tactic"melee",
......
......@@ -37,7 +37,8 @@ newEntity{
stats = { str=20, dex=20, mag=30, con=16 },
knockback_immune = 1,
stun_immune = 1,
stun_immune = 0.6,
blind_immunge = 0.6,
resolvers.sustains_at_birth(),
}
......
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