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Commit 8650068b authored by Eric Wykoff's avatar Eric Wykoff
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so hounds don't get in the way of banish

parent d3966f05
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......@@ -84,6 +84,9 @@ summonTemporalHound = function(self, t)
m.no_breath = 1
m.move_others = true
-- Hounds are immune to hostile teleports, mostly so they don't get in the way of banish
m.teleport_immune = 1
-- Make sure to update sustain counter when we die
m.on_die = function(self)
local p = self.summoner:isTalentActive(self.summoner.T_TEMPORAL_HOUNDS)
......@@ -197,7 +200,7 @@ newTalent{
local cooldown = self:getTalentCooldown(t)
local resists = t.getResists(self, t)
return ([[Upon activation summon a Temporal Hound. Every %d turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in %d turns.
Your hounds inherit your increased damage percent and have %d%% physical resistance and %d%% temporal resistance.
Your hounds inherit your increased damage percent, have %d%% physical resistance and %d%% temporal resistance, and are immune to hostile teleportation effects.
Hounds will get, %d Strength, %d Dexterity, %d Constitution, %d Magic, %d Willpower, and %d Cunning ,based on your Spellpower.]])
:format(cooldown, cooldown, resists/2, math.min(100, resists*2), incStats.str + 1, incStats.dex + 1, incStats.con + 1, incStats.mag + 1, incStats.wil +1, incStats.cun + 1)
end
......
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