typos
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor (the old way can be re-enabled in the game options) git-svn-id: http://svn.net-core.org/repos/t-engine4@6681 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/data/gfx/target_arrow.png 0 additions, 0 deletionsgame/engines/default/data/gfx/target_arrow.png
- game/engines/default/engine/Target.lua 27 additions, 1 deletiongame/engines/default/engine/Target.lua
- game/engines/default/engine/utils.lua 1 addition, 1 deletiongame/engines/default/engine/utils.lua
- game/modules/tome/class/Player.lua 6 additions, 0 deletionsgame/modules/tome/class/Player.lua
- game/modules/tome/data/talents/gifts/fungus.lua 1 addition, 1 deletiongame/modules/tome/data/talents/gifts/fungus.lua
- game/modules/tome/data/talents/techniques/unarmed-training.lua 1 addition, 1 deletion...modules/tome/data/talents/techniques/unarmed-training.lua
- game/modules/tome/data/timed_effects/mental.lua 1 addition, 1 deletiongame/modules/tome/data/timed_effects/mental.lua
- game/modules/tome/data/timed_effects/physical.lua 1 addition, 1 deletiongame/modules/tome/data/timed_effects/physical.lua
- game/modules/tome/dialogs/GameOptions.lua 9 additions, 0 deletionsgame/modules/tome/dialogs/GameOptions.lua
- game/modules/tome/load.lua 1 addition, 0 deletionsgame/modules/tome/load.lua
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