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Commit 80a6f158 authored by Chris Davidson's avatar Chris Davidson
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Increase the level range of most tier 1 zones

parent 974f5b7c
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......@@ -22,11 +22,11 @@ local is_purified = layout == "PURIFIED"
return {
name = "Heart of the Gloom",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 50, height = 50,
tier1 = true,
tier1_escort = 1,
......
......@@ -22,11 +22,11 @@ local is_invaded = layout == "INVADED"
return {
name = "Norgos Lair",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 50, height = 50,
-- all_remembered = true,
all_lited = true,
......
......@@ -23,11 +23,11 @@ if layout == "DEFAULT" then
-- Underground
return {
name = "Rhaloren Camp",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 50, height = 50,
tier1 = true,
-- all_remembered = true,
......
......@@ -22,11 +22,11 @@ local is_hideout = layout == "HIDEOUT"
return {
name = "Ruins of Kor'Pul",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 50, height = 50,
tier1 = true,
tier1_escort = 1,
......
......@@ -22,11 +22,11 @@ if layout == "TWISTED" then
return {
name = "Scintillating Caves",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 5,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 30, height = 30,
-- all_remembered = true,
tier1 = true,
......
......@@ -23,11 +23,11 @@ if layout == "FLOODED" then
return {
name = "Trollmire",
level_range = {1, 5},
level_range = {1, 7},
level_scheme = "player",
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + level.level-1 + e:getRankLevelAdjust() + 1 end,
width = 65, height = 40,
-- all_remembered = true,
all_lited = true,
......
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