levels are now persisted by zones.
this makes intra-zone level switch ultra-fast but intra-zone switch slower (and main save slower) git-svn-id: http://svn.net-core.org/repos/t-engine4@475 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engine/Savefile.lua 38 additions, 0 deletionsgame/engine/Savefile.lua
- game/engine/Zone.lua 57 additions, 22 deletionsgame/engine/Zone.lua
- game/modules/tome/class/Game.lua 1 addition, 0 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/data/zones/illusory-castle/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/illusory-castle/zone.lua
- game/modules/tome/data/zones/maze/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/maze/zone.lua
- game/modules/tome/data/zones/old-forest/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/old-forest/zone.lua
- game/modules/tome/data/zones/sandworm-lair/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/sandworm-lair/zone.lua
- game/modules/tome/data/zones/tol-falas/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/tol-falas/zone.lua
- game/modules/tome/data/zones/tower-amon-sul/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/tower-amon-sul/zone.lua
- game/modules/tome/data/zones/trollshaws/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/trollshaws/zone.lua
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