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Commit 729a9df1 authored by Chris Davidson's avatar Chris Davidson
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Remove the new proc limit from Flexible Combat

I can't figure out why I felt this was necessary in retrospect.
parent 76b67d42
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......@@ -686,9 +686,7 @@ function _M:attackTargetHitProcs(target, weapon, dam, apr, armor, damtype, mult,
self.__global_accuracy_damage_bonus = self.__global_accuracy_damage_bonus / self.__attacktargetwith_recursing_procs_reduce
end
if self:attr("unharmed_attack_on_hit") and not (self.turn_procs.flexible_combat and (self.turn_procs.flexible_combat >= self:callTalent(self.T_FLEXIBLE_COMBAT, "getProcs")) ) then
self.turn_procs.flexible_combat = self.turn_procs.flexible_combat or 0
self.turn_procs.flexible_combat = self.turn_procs.flexible_combat + 1
if self:attr("unharmed_attack_on_hit") then
local v = self:attr("unharmed_attack_on_hit")
self:attr("unharmed_attack_on_hit", -v)
if rng.percent(30) then self:attackTarget(target, nil, 1, true, true) end
......
......@@ -28,10 +28,9 @@ uberTalent{
self:attr("unharmed_attack_on_hit", -1)
self:attr("show_gloves_combat", -1)
end,
getProcs = function(self, t) return math.floor(self:getDex() / 30) end,
info = function(self, t)
return ([[Each time that you make a melee attack you have a 30%% chance to execute an additional unarmed strike. This can occur once per turn for every 30 Dexterity (currently %d) you have.]])
:format(t.getProcs(self, t))
return ([[Each time that you make a melee attack you have a 30%% chance to execute an additional unarmed strike.]])
:format()
end,
}
......
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