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NPCs can only pass target if the target and the npc given them are within at most sight range
When an NPC can has been fooled by teleporting away, it stays fooled instead of magicalyl finding the way git-svn-id: http://svn.net-core.org/repos/t-engine4@6196 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/ai/simple.lua 12 additions, 19 deletionsgame/engines/default/engine/ai/simple.lua
- game/modules/tome/class/NPC.lua 3 additions, 0 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/dialogs/MapMenu.lua 2 additions, 0 deletionsgame/modules/tome/dialogs/MapMenu.lua
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