Added a Map.attrs(x, y, k, v) method to store various attributes on the map at...
Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key 'k'. If 'v' is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set git-svn-id: http://svn.net-core.org/repos/t-engine4@1005 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engine/Actor.lua 2 additions, 1 deletiongame/engine/Actor.lua
- game/engine/Faction.lua 1 addition, 0 deletionsgame/engine/Faction.lua
- game/engine/Map.lua 10 additions, 0 deletionsgame/engine/Map.lua
- game/engine/generator/map/Static.lua 5 additions, 4 deletionsgame/engine/generator/map/Static.lua
- game/engine/interface/ActorTalents.lua 1 addition, 0 deletionsgame/engine/interface/ActorTalents.lua
- game/modules/tome/class/Actor.lua 5 additions, 5 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 2 additions, 1 deletiongame/modules/tome/class/Game.lua
- game/modules/tome/class/NPC.lua 6 additions, 2 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/data/maps/towns/gates-of-morning.lua 41 additions, 40 deletionsgame/modules/tome/data/maps/towns/gates-of-morning.lua
- game/modules/tome/data/talents/corruptions/rituals.lua 4 additions, 4 deletionsgame/modules/tome/data/talents/corruptions/rituals.lua
- game/modules/tome/data/talents/spells/storm.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/spells/storm.lua
- game/modules/tome/data/zones/high-peak/zone.lua 3 additions, 0 deletionsgame/modules/tome/data/zones/high-peak/zone.lua
- ideas/zones.ods 0 additions, 0 deletionsideas/zones.ods
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