_t"All zone levels increased by 50% by the time Player reaches level 10",
_t"All zone levels increased by 30% by the time Player reaches level 10",
_t"All creature talent levels increased by 30%",
_t"Unique (fixed) bosses advance in bonus classes 30% faster",
_t"Rare creatures are slightly more frequent",
...
...
@@ -214,9 +214,9 @@ newBirthDescriptor{
__game_difficulty=3,
},
game_state={
default_random_rare_chance=15,
default_random_rare_chance=8,
difficulty_level_mult=1.5,-- Level multiplier for Zone.level_range, handled in Game.applyDifficulty
difficulty_level_mult=1.3,-- Level multiplier for Zone.level_range, handled in Game.applyDifficulty
difficulty_level_add=0,-- Flat value added to Zone.level_range, handled in Game.applyDifficulty
difficulty_talent_mult=1.3,-- Talent level multiplier for non-summoned NPC talents and base (non-autoclass) fixedboss talents, handled in NPC.addedToLevel