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Commit 69f919d6 authored by DarkGod's avatar DarkGod
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psi shields absorb based on talent level and mindpower

parent 62730eed
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......@@ -20,7 +20,8 @@
-- Note: This is consistent with raw damage but is applied after damage multipliers
local function getShieldStrength(self, t)
return math.max(0, self:combatMindpower())
--return math.max(0, self:combatMindpower())
return self:combatTalentMindDamage(t, 10, 120)
end
local function getSpikeStrength(self, t)
......
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