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Commit 68ca28d0 authored by DarkGod's avatar DarkGod
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Fixed lava patches in darknened zones (like a pyroclast daikara + thunderstorm)

parent c6e4dc10
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......@@ -7,5 +7,5 @@ void main(void)
vec4 color1 = vec4(1,1,1,1);
vec4 color2 = vec4(1,0.8,1,1);
gl_FragColor = mix(color1, color2, smoothstep(0.3,0.7,abs(mod(fTime0_X,2.0)-1.0)));
gl_FragColor *= texture2D(tex, gl_TexCoord[0].xy);
gl_FragColor *= texture2D(tex, gl_TexCoord[0].xy) * gl_Color;
}
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