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Commit 66df870a authored by Chris Davidson's avatar Chris Davidson
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Remove Mind damage resist from the combat log

We can't spam messages like this with how many tiny damage sources are in the game.
parent 82ff071a
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......@@ -892,7 +892,7 @@ newDamageType{
end
return DamageType.defaultProjector(src, x, y, type, dam, state)
else
game.logSeen(target, "%s resists the mind attack!", target.name:capitalize())
--game.logSeen(target, "%s resists the mind attack!", target.name:capitalize())
return DamageType.defaultProjector(src, x, y, type, dam / 2, state)
end
end
......
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