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game:playSound() can now take a second parameter to speficy the 3D position of the sound
Sounds made by talents, creatures, ... are now placed in space, the further they are the quieter they are and they are played in 2D (not just stereo) git-svn-id: http://svn.net-core.org/repos/t-engine4@4565 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Game.lua 8 additions, 1 deletiongame/engines/default/engine/Game.lua
- game/engines/default/engine/interface/GameSound.lua 2 additions, 1 deletiongame/engines/default/engine/interface/GameSound.lua
- game/modules/tome/class/Actor.lua 3 additions, 1 deletiongame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 4 additions, 2 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/data/sound/actions/levelup.ogg 0 additions, 0 deletionsgame/modules/tome/data/sound/actions/levelup.ogg
- game/modules/tome/data/sound/creatures/trolls/troll_growl_1.ogg 0 additions, 0 deletions...odules/tome/data/sound/creatures/trolls/troll_growl_1.ogg
- game/modules/tome/data/sound/creatures/trolls/troll_moan_1.ogg 0 additions, 0 deletions...modules/tome/data/sound/creatures/trolls/troll_moan_1.ogg
- game/modules/tome/data/sound/talents/lightning.ogg 0 additions, 0 deletionsgame/modules/tome/data/sound/talents/lightning.ogg
- src/music.c 15 additions, 1 deletionsrc/music.c
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