all sustained talents deactivate if the ressoruce they depend on reaches 0
changed all speed mods to be a percent and compute them right (+100% means twice as fast not infinitely faster) git-svn-id: http://svn.net-core.org/repos/t-engine4@711 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/Actor.lua 13 additions, 0 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 3 additions, 3 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/class/Store.lua 2 additions, 0 deletionsgame/modules/tome/class/Store.lua
- game/modules/tome/data/talents/spells/temporal.lua 6 additions, 6 deletionsgame/modules/tome/data/talents/spells/temporal.lua
- game/modules/tome/data/talents/techniques/archery.lua 4 additions, 4 deletionsgame/modules/tome/data/talents/techniques/archery.lua
- game/modules/tome/data/talents/techniques/combat-techniques.lua 4 additions, 4 deletions...odules/tome/data/talents/techniques/combat-techniques.lua
- game/modules/tome/data/talents/techniques/dualweapon.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/techniques/dualweapon.lua
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