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Commit 53b4636d authored by dg's avatar dg
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New mold unique (no not moldoux!)

git-svn-id: http://svn.net-core.org/repos/t-engine4@1592 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8c6ed459
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......@@ -76,3 +76,35 @@ newEntity{ base = "BASE_NPC_MOLD",
combat = { dam=5, atk=15, apr=10 },
resolvers.talents{ [Talents.T_SPORE_POISON]=1 },
}
newEntity{ base = "BASE_NPC_MOLD",
unique = true,
type = "undead", subtype = "molds",
name = "Z'quikzshl the skeletal mold",
display = 'm', color=colors.PURPLE,
desc = [[Steeped in fungal malevolance, this mold refused to die. How a mold becomes a skeleton, though, is beyond you. Are those its own bones, or the bones of hapless adventurers?]],
level_range = {10, nil}, exp_worth = 5,
rarity = 1,
max_life = resolvers.rngavg(120,150),
combat = { dam=resolvers.mbonus(30, 20), atk=25, apr=15 },
rank = 4,
size_category = 2,
summon = {
{type="immovable", subtype="molds", number=4, hasxp=false},
},
resolvers.talents{
[Talents.T_SUMMON]=1,
[Talents.T_BONE_SPEAR]=4,
[Talents.T_BONE_GRAB]=3,
[Talents.T_SPORE_BLIND]=5,
[Talents.T_SPORE_POISON]=5,
[Talents.T_ROTTING_DISEASE]=5,
[Talents.T_DECREPITUDE_DISEASE]=5,
[Talents.T_WEAKNESS_DISEASE]=5,
[Talents.T_GRAB]=5,
}
}
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true}
defineTile(',', "GRASS")
defineTile(';', "GRASS_DARK1")
defineTile('~', "SHALLOW_WATER")
defineTile('%', "POISON_SHALLOW_WATER")
defineTile('$', "GRASS_DARK1", {random_filter={add_levels=25, type="money"}})
defineTile('*', "GRASS", {random_filter={add_levels=25, type="gem"}})
defineTile('&', "TREE_DARK", {random_filter={add_levels=15, subtype="amulet"}})
defineTile('^', "GRASS_DARK1", nil, nil, {random_filter={add_levels=15, name="poison vine"}})
defineTile('+', "GRASS", nil, nil, {random_filter={add_levels=15, name="poison vine"}})
defineTile('#', "GRASS_DARK1", nil, {random_filter={add_levels=30, subtype="plants", never_move=1}})
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
return {
[[,,,^,;,,,^;,,;++,,+,]],
[[,#,,,,;;;,,;,;#,,,;,]],
[[~~,,#,,#;;;;,;*;;,,;]],
[[,;~$,,+,*#,,,#;+#,,,]],
[[;,,#~,#,$,^,,^,$,,,;]],
[[,#*,+~+,$,,#,;,#^,,#]],
[[,,;,$~,;;%%*,+,;,;,,]],
[[;,#,^~;,+,#%%;;;^#,;]],
[[;,*,,;~~~%%,%%%,,;,;]],
[[,#,^,;%#%~%%%#%,#;+,]],
[[,,,%,;$%%$~$%,%,;$,#]],
[[;+$%%%;#%,~,%^,%$#,,]],
[[;,#%%;#%%%~%%%%,%,,^]],
[[,,$%;%;%#+&~~~#;%,,,]],
[[^$,%%%,%%+%%%%~%,+,;]],
[[,,%%#%%%*%$%~$~;%,,,]],
[[,%#,#$;#;#%~%~%%%$#;]],
[[;,%$,$,$^*%,~%,#+,#,]],
[[,#,,^,+$,#,%;;%;,;,;]],
[[,;;,,#,,,^,++,,,;;,,]],
}
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true}
defineTile(' ', "FLOOR")
defineTile('#', "HARDWALL")
defineTile(':', "WALL")
defineTile('^', "FLOOR", {random_filter={add_levels=20, type='jewelry'}}, nil, {random_filter={add_levels=50, name='lethargy trap'}})
defineTile('X', "FLOOR", {random_filter={add_levels=15, ego_chance=50}}, {random_filter={add_levels=15, subtype="xorn"}})
startx = 4
starty = 4
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
return {
[[#### ####]],
[[#XX# #XX#]],
[[#XX# #XX#]],
[[##:: ::##]],
[[ ^ ]],
[[###: :###]],
[[#XX: :XX#]],
[[#XX# #XX#]],
[[#### ####]],
}
\ No newline at end of file
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