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Commit 526a0f3a authored by dg's avatar dg
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The Dark Crypt counter now is 20 turns instead of 30 but each time an acolyte...

The Dark Crypt counter now is 20 turns instead of 30 but each time an acolyte is killed the counter will go up


git-svn-id: http://svn.net-core.org/repos/t-engine4@2858 51575b47-30f0-44d4-a5cc-537603b46e54
parent d6989c33
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......@@ -133,6 +133,8 @@ newEntity{ define_as = "ACOLYTE",
on_die = function(self)
if not game.level.turn_counter then return end
game.level.turn_counter = game.level.turn_counter + 6
local nb = 0
local melinda
for uid, e in pairs(game.level.entities) do
......
......@@ -63,7 +63,7 @@ return {
require("engine.ui.Dialog"):simplePopup("Crypt", "The chanting grows louder. You hear a sudden high-pitched scream.")
elseif lev == 5 then
require("engine.ui.Dialog"):simpleLongPopup("Crypt", "You see a female human lying unconscious on a black altar, twisted sigils scored into her naked flesh.\nAround her are several figures in dark robes.\As they notice you one calls out 'Intruder! Protect the seed of Kryl-Feijan!'", 400)
game.level.turn_counter = 30 * 10
game.level.turn_counter = 20 * 10
game.player:grantQuest("kryl-feijan-escape")
end
end,
......
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