Skip to content
Snippets Groups Projects
Commit 4df35313 authored by dg's avatar dg
Browse files

Freeze will freeze for 3 turns

git-svn-id: http://svn.net-core.org/repos/t-engine4@1440 51575b47-30f0-44d4-a5cc-537603b46e54
parent 89767725
No related branches found
No related tags found
No related merge requests found
......@@ -76,14 +76,14 @@ newTalent{
local tg = {type="hit", range=self:getTalentRange(t), talent=t}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:project(tg, x, y, DamageType.COLD, self:spellCrit(self:combatTalentSpellDamage(t, 12, 160)), {type="freeze"})
self:project(tg, x, y, DamageType.FREEZE, 3 + math.floor(self:getTalentLevel(t) / 3))
self:project(tg, x, y, DamageType.COLD, self:spellCrit(self:combatTalentSpellDamage(t, 12, 180)), {type="freeze"})
self:project(tg, x, y, DamageType.FREEZE, 3)
game:playSoundNear(self, "talents/ice")
return true
end,
info = function(self, t)
return ([[Condenses ambient water on a target, freezing it for a short while and damaging it for %0.2f.
The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 12, 160)))
The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 12, 180)))
end,
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment