localtext=_t[[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below.
You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds!
]]
if#game.party.on_death_show_achieved>0then
self.c_achv=Textzone.new{width=self.iw,scrollbar=true,height=100,text=("#LIGHT_GREEN#During your game you#WHITE#:\n* %s"):tformat(table.concat(game.party.on_death_show_achieved,"\n* "))}
@@ -88,6 +79,18 @@ You can dump your character data to a file to remember her/him forever, or you c
self:setupUI(false,true)
end
function_M:setupDescription()
self.c_desc=Textzone.new{width=self.iw,auto_height=true,text=_t[[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below.
You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds!
self.c_achv=Textzone.new{width=self.iw,scrollbar=true,height=100,text=("#LIGHT_GREEN#During your game you#WHITE#:\n* %s"):tformat(table.concat(game.party.on_death_show_achieved,"\n* "))}