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Commit 4b4618a3 authored by dg's avatar dg
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New vault in the old forest

git-svn-id: http://svn.net-core.org/repos/t-engine4@5821 51575b47-30f0-44d4-a5cc-537603b46e54
parent 31610c26
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......@@ -571,6 +571,18 @@ Somehow, your foe has invaded your very subconcious and is attacking you in your
Free now to face this nightmare, you turn to find your foe. While you have a sense that having one of your dreamselves destroyed may not by itself be catastrophic, what would happen if several or many are cut down? Unwilling to find out, you resolve yourself to end this offensive intrustion into your mind.]],
}
newLore{
id = "loot-vault-empty", always_pop = true,
category = "vault",
name = "Mocking Note",
lore = [[Dear graverobber,
Try to be a little faster next time.
Love, #{italic}#Eden#{normal}#]]
}
--------------------------------------------------------------
-- Misc bosses
--------------------------------------------------------------
......
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
-- Forest Tomb
if rng.percent(66) then
startx = 4
starty = 6
defineTile(',', "GRASS")
defineTile('.', "FLOOR")
defineTile('#', "HARDWALL")
defineTile('+', "DOOR_VAULT")
defineTile('$', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}})
defineTile('W', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}}, {random_filter={add_levels=15, name="forest wight"}})
return {
[[,,,,,,,,,]],
[[,,,###,,,]],
[[,,#####,,]],
[[,##$$$##,]],
[[,##$W$##,]],
[[,,##.##,,]],
[[,,,#+#,,,]],
[[,,,,,,,,,]],
}
-- Empty vault
else
local lore = mod.class.Object.new{
type = "lore", subtype="lore",
unided_name = "scroll", identified=true,
display = "?", color=colors.ANTIQUE_WHITE, image="object/scroll.png",
encumber = 0,
name = "Mocking Note", lore="loot-vault-empty",
desc = [[A small scrap of paper writen in a mocking tone.]],
level_range = {1, 20},
rarity = false,
}
defineTile('.', "FLOOR")
defineTile('?', "FLOOR", lore)
defineTile(',', "GRASS")
defineTile('#', "HARDWALL")
defineTile('+', "DOOR_VAULT")
return {
[[,,,,,,,,,]],
[[,,,###,,,]],
[[,,#####,,]],
[[,##.?.##,]],
[[,##...##,]],
[[,,##.##,,]],
[[,,,#+#,,,]],
[[,,,,,,,,,]],
}
end
......@@ -41,7 +41,7 @@ return {
edge_entrances = {4,6},
rooms = {"forest_clearing", {"lesser_vault",8}},
rooms_config = {forest_clearing={pit_chance=5, filters={{type="insect", subtype="ant"}, {type="insect"}, {type="animal", subtype="snake"}, {type="animal", subtype="canine"}}}},
lesser_vaults_list = {"honey_glade", "troll-hideout", "mage-hideout", "thief-hideout", "plantlife", "mold-path", "bandit-fortress",},
lesser_vaults_list = {"honey_glade", "troll-hideout", "mage-hideout", "thief-hideout", "plantlife", "mold-path", "bandit-fortress","loot-vault"},
['.'] = "GRASS",
['#'] = "TREE",
up = "GRASS_UP4",
......
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