Skip to content
Snippets Groups Projects
Commit 4a3c8082 authored by Eric Wykoff's avatar Eric Wykoff
Browse files

teach player about warden weapon swaps

parent 5c10b553
No related branches found
No related tags found
No related merge requests found
......@@ -148,15 +148,15 @@ newBirthDescriptor{
copy = {
max_life = 100,
resolvers.equipbirth{ id=true,
{type="weapon", subtype="longsword", name="iron longsword", autoreq=true, ego_chance=-1000},
{type="weapon", subtype="dagger", name="iron dagger", autoreq=true, ego_chance=-1000},
{type="weapon", subtype="longbow", name="elm longbow", autoreq=true, ego_chance=-1000},
{type="ammo", subtype="arrow", name="quiver of elm arrows", autoreq=true, ego_chance=-1000},
{type="armor", subtype="light", name="rough leather armour", autoreq=true, ego_chance=-1000},
},
resolvers.inventorybirth{ id=true, inven="QS_MAINHAND",
{type="weapon", subtype="longbow", name="elm longbow", autoreq=true, ego_chance=-1000},
{type="weapon", subtype="longsword", name="iron longsword", autoreq=true, ego_chance=-1000},
},
resolvers.inventorybirth{ id=true, inven="QS_QUIVER",
{type="ammo", subtype="arrow", name="quiver of elm arrows", autoreq=true, ego_chance=-1000},
resolvers.inventorybirth{ id=true, inven="QS_OFFHAND",
{type="weapon", subtype="dagger", name="iron dagger", autoreq=true, ego_chance=-1000},
},
resolvers.generic(function(e)
e.auto_shoot_talent = e.T_SHOOT
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment