Skip to content
Snippets Groups Projects
Commit 4348edd5 authored by dg's avatar dg
Browse files

Changed level.ups[1] and level.downs[1] to level.default_up and level.default_down.

*You must update your module, probably in Game:changeLevel()*


git-svn-id: http://svn.net-core.org/repos/t-engine4@957 51575b47-30f0-44d4-a5cc-537603b46e54
parent e1e41f1c
No related branches found
No related tags found
No related merge requests found
......@@ -518,8 +518,8 @@ function _M:newLevel(level_data, lev, old_lev, game)
for i = 1, #spots do print("[NEW LEVEL] spot", spots[i].x, spots[i].y, spots[i].type, spots[i].subtype) end
level.ups = {{x=ux, y=uy}}
level.downs = {{x=dx, y=dy}}
level.default_up = {x=ux, y=uy}
level.default_down = {x=dx, y=dy}
level.spots = spots
-- Generate objects
......
......@@ -167,9 +167,9 @@ function _M:changeLevel(lev, zone)
self.zone:getLevel(self, lev, old_lev)
if lev > old_lev then
self.player:move(self.level.ups[1].x, self.level.ups[1].y, true)
self.player:move(self.level.default_up.x, self.level.default_up.y, true)
else
self.player:move(self.level.downs[1].x, self.level.downs[1].y, true)
self.player:move(self.level.default_down.x, self.level.default_down.y, true)
end
self.level:addEntity(self.player)
end
......
......@@ -321,9 +321,9 @@ function _M:changeLevel(lev, zone)
self.player.last_wilderness = self.zone.short_name
else
if lev > old_lev then
self.player:move(self.level.ups[1].x, self.level.ups[1].y, true)
self.player:move(self.level.default_up.x, self.level.default_up.y, true)
else
self.player:move(self.level.downs[1].x, self.level.downs[1].y, true)
self.player:move(self.level.default_down.x, self.level.default_down.y, true)
end
end
self.player.changed = true
......
......@@ -47,8 +47,8 @@ function _M:generate()
end
-- Always add one near the stairs
self:placeWorm(self.level.ups[1])
self:placeWorm(self.level.downs[1])
self:placeWorm(self.level.default_up)
self:placeWorm(self.level.default_down)
end
function _M:placeWorm(s)
......
......@@ -109,8 +109,8 @@ newEntity{
x = sx,
y = sy,
}
level.downs = level.ups
level.ups = {{x=sx, y=sy}}
level.default_down = level.default_up
level.default_up = {x=sx, y=sy}
end,
})
game.player:runStop()
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment