-- trapDetect = function(self, t) return self:combatScale(self:getTalentLevel(t) * self:getCun(25, true), 0, 0, 75, 125) end, -- trap detection power, same formula used for trap power (gain advantage with Danger Sense)
seePower=function(self,t)returnmath.max(0,self:combatScale(self:getCun(15,true)*self:getTalentLevel(t),10,1,80,75,0.25))end,--TL 5, cun 100 = 80
trapDetect=function(self,t)returnmath.max(0,self:combatScale(self:getTalentLevel(t)*self:getCun(25,true),10,3.75,75,125,0.25))end,-- trap detection power, same formula used for trap power (gain advantage with Danger Sense)
trapDetect=function(self,t)returnmath.max(0,self:combatScale(self:getTalentLevel(t)*self:getCun(25,true),5,3.75,35,125,0.25))end,-- bonus trap detection power