Fixed a savefile bloating bug
ok this truth this was a very nasty thing! Many entities subtables that are supposed to have custom metatables did not always have them because :clone* and table.clone do not copy metatables. That was hell to figure out
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- game/engines/default/engine/Entity.lua 2 additions, 2 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/Target.lua 2 additions, 2 deletionsgame/engines/default/engine/Target.lua
- game/engines/default/engine/class.lua 1 addition, 0 deletionsgame/engines/default/engine/class.lua
- game/engines/default/engine/utils.lua 7 additions, 2 deletionsgame/engines/default/engine/utils.lua
- game/modules/tome/class/Actor.lua 8 additions, 3 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/NPC.lua 4 additions, 6 deletionsgame/modules/tome/class/NPC.lua
- game/modules/tome/class/interface/ActorAI.lua 34 additions, 27 deletionsgame/modules/tome/class/interface/ActorAI.lua
- game/modules/tome/data/talents/spells/phantasm.lua 1 addition, 1 deletiongame/modules/tome/data/talents/spells/phantasm.lua
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