Actors can implement canWearObjectCustom for additional wear checks
Alchemist's Refit Golem split into two talents: Refit and Interact Alchemist's Interact talent lets the player change talents, name, tactics and inventory without switching to the golem. Inventory in this mode is special, the equipment side is the golem's and the inventory side is the player's
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- game/engines/default/engine/interface/ActorInventory.lua 4 additions, 0 deletionsgame/engines/default/engine/interface/ActorInventory.lua
- game/modules/tome/class/Actor.lua 89 additions, 0 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/Player.lua 0 additions, 89 deletionsgame/modules/tome/class/Player.lua
- game/modules/tome/data/chats/alchemist-golem.lua 23 additions, 59 deletionsgame/modules/tome/data/chats/alchemist-golem.lua
- game/modules/tome/data/general/objects/gem.lua 1 addition, 1 deletiongame/modules/tome/data/general/objects/gem.lua
- game/modules/tome/data/gfx/talents/interact_golem.png 0 additions, 0 deletionsgame/modules/tome/data/gfx/talents/interact_golem.png
- game/modules/tome/data/talents/spells/advanced-golemancy.lua 1 addition, 1 deletiongame/modules/tome/data/talents/spells/advanced-golemancy.lua
- game/modules/tome/data/talents/spells/golemancy.lua 45 additions, 8 deletionsgame/modules/tome/data/talents/spells/golemancy.lua
- game/modules/tome/dialogs/LevelupDialog.lua 5 additions, 2 deletionsgame/modules/tome/dialogs/LevelupDialog.lua
- game/modules/tome/dialogs/ShowEquipInven.lua 35 additions, 26 deletionsgame/modules/tome/dialogs/ShowEquipInven.lua
- game/modules/tome/dialogs/UseItemDialog.lua 9 additions, 8 deletionsgame/modules/tome/dialogs/UseItemDialog.lua
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