returnfalse,("hostile spotted to the %s (%s%s)"):format(diror"???",spotted[1].actor.name,game.level.map:isOnScreen(spotted[1].x,spotted[1].y)and""or" - offscreen")
returnfalse,("hostile spotted to the %s (%s%s)"):format(diror"???",spotted[1].name,game.level.map:isOnScreen(spotted[1].x,spotted[1].y)and""or" - offscreen")
end
-- Resting improves regen
...
...
@@ -996,7 +1023,7 @@ function _M:runCheck(ignore_memory)
returnfalse,("hostile spotted to the %s (%s%s)"):format(diror"???",spotted[1].actor.name,game.level.map:isOnScreen(spotted[1].x,spotted[1].y)and""or" - offscreen")
returnfalse,("hostile spotted to the %s (%s%s)"):format(diror"???",spotted[1].name,game.level.map:isOnScreen(spotted[1].x,spotted[1].y)and""or" - offscreen")
self:logCombat(spotted[1].actor,"You can not use the Orb with foes watching (#Target# to the %s%s)",dir,game.level.map:isOnScreen(spotted[1].x,spotted[1].y)and""or" - offscreen")