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Commit 272f21f7 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@3056 51575b47-30f0-44d4-a5cc-537603b46e54
parent d89e920d
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......@@ -70,7 +70,7 @@ function _M:loadup(level, zone, force_nb)
local i = 1
local rngfill = force_nb or (rng.range(s.min_fill, s.max_fill) - #inven)
while i <= rngfill do
local filter = util.getval(s.filters)
local filter = table.clone(util.getval(s.filters))
local e
if not filter.defined then e = zone:makeEntity(level, "object", filter, nil, true)
else e = zone:makeEntityByName(level, "object", filter.defined) end
......@@ -90,7 +90,7 @@ function _M:loadup(level, zone, force_nb)
end
for i = 1, #(s.fixed or {}) do
local filter = s.fixed[i]
local filter = table.clone(s.fixed[i])
local e
if not filter.defined then e = zone:makeEntity(level, "object", filter, nil, true)
else e = zone:makeEntityByName(level, "object", filter.defined) end
......
......@@ -105,8 +105,45 @@ newEntity{
block_sense = true,
block_esp = true,
air_level = -20,
nice_tiler = { method="mountain3d",
base={"HARDMOUNTAIN_5", 100, 1, 6},
wall8={"HARDMOUNTAIN_8", 100, 1, 6}, wall87={"HARDMOUNTAIN_8", 100, 1, 6}, wall88={"HARDMOUNTAIN_8", 100, 1, 6}, wall89={"HARDMOUNTAIN_8", 100, 1, 6},
wall2={"HARDMOUNTAIN_2", 100, 1, 6}, wall21={"HARDMOUNTAIN_2", 100, 1, 6}, wall22={"HARDMOUNTAIN_2", 100, 1, 6}, wall23={"HARDMOUNTAIN_2", 100, 1, 6},
wall4={"HARDMOUNTAIN_4", 100, 1, 6}, wall47={"HARDMOUNTAIN_4", 100, 1, 6}, wall44={"HARDMOUNTAIN_4", 100, 1, 6}, wall41={"HARDMOUNTAIN_4", 100, 1, 6},
wall6={"HARDMOUNTAIN_6", 100, 1, 6}, wall69={"HARDMOUNTAIN_6", 100, 1, 6}, wall66={"HARDMOUNTAIN_6", 100, 1, 6}, wall63={"HARDMOUNTAIN_6", 100, 1, 6},
wall1={"HARDMOUNTAIN_1", 100, 1, 6}, wall3={"HARDMOUNTAIN_3", 100, 1, 6}, wall7={"HARDMOUNTAIN_7", 100, 1, 6}, wall9={"HARDMOUNTAIN_9", 100, 1, 6},
wall11={"HARDMOUNTAIN_1", 100, 1, 6}, wall33={"HARDMOUNTAIN_3", 100, 1, 6}, wall77={"HARDMOUNTAIN_7", 100, 1, 6}, wall98={"HARDMOUNTAIN_9", 100, 1, 6},
inner_wall1={"HARDMOUNTAIN_1I", 100, 1, 6}, inner_wall3={"HARDMOUNTAIN_3I", 100, 1, 6}, inner_wall7={"HARDMOUNTAIN_7I", 100, 1, 6}, inner_wall9={"HARDMOUNTAIN_9I", 100, 1, 6},
pillar={"HARDMOUNTAIN_SINGLE", 100, 1, 6},
pillar4={"HARDMOUNTAIN_PILLAR4", 100, 1, 6}, pillar6={"HARDMOUNTAIN_PILLAR6", 100, 1, 6}, pillar2={"HARDMOUNTAIN_PILLAR2", 100, 1, 6}, pillar8={"HARDMOUNTAIN_PILLAR8", 100, 1, 6},
pillar82={"HARDMOUNTAIN_PILLAR82", 100, 1, 6}, pillar46={"HARDMOUNTAIN_PILLAR46", 100, 1, 6},
},
}
for i = 1, 6 do
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_5"..i, image="terrain/mountain5_"..i..".png"}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_8"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, image="terrain/mountain8.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_2"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_y=1, image="terrain/mountain2.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_4"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_x=-1, image="terrain/mountain4.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_6"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_x=1, image="terrain/mountain6.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_7"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=-1, image="terrain/mountain7.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}, {display_x=-1, image="terrain/mountain4.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_9"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=1, image="terrain/mountain9.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}, {display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_1"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_y=1, display_x=-1, image="terrain/mountain1.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=-1, image="terrain/mountain4.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_3"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_y=1, display_x=1, image="terrain/mountain3.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_1I"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=1, image="terrain/mountain1i.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_3I"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=-1, image="terrain/mountain3i.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_7I"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_y=1, display_x=1, image="terrain/mountain7i.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_9I"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_y=1, display_x=-1, image="terrain/mountain9i.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_SINGLE"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=-1, image="terrain/mountain7.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}, {display_x=1, display_y=-1, image="terrain/mountain9.png"}}}, class.new{display_y=1, display_x=-1, image="terrain/mountain1.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=1, display_y=1, image="terrain/mountain3.png"}, {display_x=-1, image="terrain/mountain4.png"}, {display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR4"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=-1, image="terrain/mountain7.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}}}, class.new{display_y=1, display_x=-1, image="terrain/mountain1.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=-1, image="terrain/mountain4.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR6"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=1, image="terrain/mountain9.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}}}, class.new{display_y=1, display_x=1, image="terrain/mountain3.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR46"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, image="terrain/mountain8.png"}, class.new{display_y=1, image="terrain/mountain2.png"}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR8"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=-1, display_x=-1, image="terrain/mountain7.png", add_mos = {{display_y=-1, image="terrain/mountain8.png"}, {display_x=1, display_y=-1, image="terrain/mountain9.png"}}}, class.new{display_x=-1, image="terrain/mountain4.png", add_mos = {{display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR2"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{z=18, display_y=1, display_x=-1, image="terrain/mountain1.png", add_mos = {{display_y=1, image="terrain/mountain2.png"}, {display_x=1, display_y=1, image="terrain/mountain3.png"}}}, class.new{display_x=-1, image="terrain/mountain4.png", add_mos = {{display_x=1, image="terrain/mountain6.png"}}}}}
newEntity{base="HARDMOUNTAIN_WALL", define_as = "HARDMOUNTAIN_PILLAR82"..i, image="terrain/mountain5_"..i..".png", add_displays = {class.new{display_x=-1, image="terrain/mountain4.png", add_mos = {{display_x=1, image="terrain/mountain6.png"}}}}}
end
-----------------------------------------
-- Rocky exits
-----------------------------------------
......
......@@ -18,30 +18,26 @@
-- darkgod@te4.org
newEntity{
define_as = "ARMOR",
define_as = "HEAVY_ARMOR",
name = "heavy armour smith",
display = '2', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 10,
max_fill = 20,
filters = function()
return {type="armor", subtype="heavy", id=true, tome_drops="store"}
return {type="armor", subtype="massive", id=true, tome_drops="store"}
end,
filters = {
{type="armor", subtype="heavy", id=true, tome_drops="store"},
{type="armor", subtype="massive", id=true, tome_drops="store"},
},
},
}
newEntity{
define_as = "ARMOR",
define_as = "LIGHT_ARMOR",
name = "tanner",
display = '2', color=colors.LIGHT_UMBER,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 10,
max_fill = 20,
filters = function()
return {type="armor", subtype="light", id=true, tome_drops="store"}
end,
......@@ -49,14 +45,12 @@ newEntity{
}
newEntity{
define_as = "ARMOR",
define_as = "CLOTH_ARMOR",
name = "tailor",
display = '2', color=colors.WHITE,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 10,
max_fill = 20,
filters = function()
return {type="armor", subtype="cloth", id=true, tome_drops="store"}
end,
......@@ -64,16 +58,68 @@ newEntity{
}
newEntity{
define_as = "WEAPON",
name = "weapon smith",
define_as = "SWORD_WEAPON",
name = "sword smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="greatsword", id=true, tome_drops="store"},
{type="weapon", subtype="longsword", id=true, tome_drops="store"},
},
},
}
newEntity{
define_as = "AXE_WEAPON",
name = "axe smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="waraxe", id=true, tome_drops="store"},
{type="weapon", subtype="battleaxe", id=true, tome_drops="store"},
},
},
}
newEntity{
define_as = "MAUL_WEAPON",
name = "mace smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="greatmaul", id=true, tome_drops="store"},
{type="weapon", subtype="mace", id=true, tome_drops="store"},
},
},
}
newEntity{
define_as = "KNIFE_WEAPON",
name = "knife smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 10,
max_fill = 20,
filters = function()
return {type="weapon", subtype="sword", id=true, tome_drops="store"}
return {type="weapon", subtype="dagger", id=true, tome_drops="store"}
end,
},
}
newEntity{
define_as = "STAFF_WEAPON",
name = "staff carver",
display = '3', color=colors.RED,
store = {
purse = 25,
empty_before_restock = false,
filters = function()
return {type="weapon", subtype="staff", id=true, tome_drops="store"}
end,
},
}
......@@ -85,8 +131,6 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
min_fill = 4,
max_fill = 7,
filters = {
{type="scroll", subtype="infusion", id=true},
},
......@@ -100,8 +144,6 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
min_fill = 4,
max_fill = 7,
filters = {
{type="scroll", subtype="rune", id=true},
},
......@@ -115,8 +157,6 @@ newEntity{
store = {
purse = 30,
empty_before_restock = false,
min_fill = 20,
max_fill = 30,
filters = {
{type="gem", id=true},
},
......@@ -134,8 +174,6 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
min_fill = 15,
max_fill = 25,
filters = function()
return rng.table{
{type="weapon", subtype="staff", id=true, tome_drops="store"},
......@@ -154,8 +192,6 @@ newEntity{
store = {
purse = 20,
empty_before_restock = false,
min_fill = 15,
max_fill = 25,
filters = {
{type="jewelry", id=true},
},
......@@ -177,8 +213,6 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
min_fill = 5,
max_fill = 9,
filters = {
{type="scroll", subtype="rune", id=true},
},
......@@ -199,8 +233,6 @@ newEntity{
purse = 35,
empty_before_restock = false,
sell_percent = 240,
min_fill = 10,
max_fill = 20,
filters = function()
return {id=true, ignore={type="money"}, add_levels=10, tome_drops="boss"}
end,
......@@ -214,8 +246,6 @@ newEntity{
store = {
purse = 5,
empty_before_restock = false,
min_fill = 40,
max_fill = 40,
filters = {
{id=true, defined="FOUNDATION_NOTE1"},
{id=true, defined="FOUNDATION_NOTE2"},
......@@ -237,8 +267,6 @@ newEntity{
store = {
purse = 5,
empty_before_restock = false,
min_fill = 40,
max_fill = 40,
filters = {
{id=true, defined="ZIGUR_HISTORY"},
},
......@@ -246,17 +274,86 @@ newEntity{
}
newEntity{
define_as = "ZIGUR_ARMOR",
define_as = "ZIGUR_HARMOR",
name = "armour smith",
display = '2', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 20,
max_fill = 30,
filters = {
{type="armor", subtype="heavy", id=true, tome_drops="store"},
{type="armor", subtype="massive", id=true, tome_drops="store"},
},
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
return true
end,
},
}
newEntity{
define_as = "ZIGUR_LARMOR",
name = "tanner",
display = '2', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = function()
return {type="armor", id=true, tome_drops="store"}
return {type="armor", subtype="light", id=true, tome_drops="store"}
end,
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
return true
end,
},
}
newEntity{
define_as = "ZIGUR_SWORD_WEAPON",
name = "sword smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="greatsword", id=true, tome_drops="store"},
{type="weapon", subtype="longsword", id=true, tome_drops="store"},
},
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
return true
end,
},
}
newEntity{
define_as = "ZIGUR_AXE_WEAPON",
name = "axe smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="waraxe", id=true, tome_drops="store"},
{type="weapon", subtype="battleaxe", id=true, tome_drops="store"},
},
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
return true
end,
},
}
newEntity{
define_as = "ZIGUR_MACE_WEAPON",
name = "mace smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
filters = {
{type="weapon", subtype="greatmaul", id=true, tome_drops="store"},
{type="weapon", subtype="mace", id=true, tome_drops="store"},
},
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
return true
......@@ -265,16 +362,14 @@ newEntity{
}
newEntity{
define_as = "ZIGUR_WEAPON",
name = "weapon smith",
define_as = "ZIGUR_KNIFE_WEAPON",
name = "knife smith",
display = '3', color=colors.UMBER,
store = {
purse = 25,
empty_before_restock = false,
min_fill = 20,
max_fill = 30,
filters = function()
return {type="weapon", id=true, tome_drops="store"}
return {type="weapon", subtype="dagger", id=true, tome_drops="store"}
end,
post_filter = function(e)
if e.power_source and e.power_source.arcane then return false end
......
......@@ -33,8 +33,10 @@ defineTile(":", "FLOOR")
defineTile("&", "POST")
defineTile("'", "DOOR")
defineTile('2', "HARDWALL", nil, nil, "WEAPON_STORE")
defineTile('3', "HARDWALL", nil, nil, "ARMOR_STORE")
defineTile('2', "HARDWALL", nil, nil, "SWORD_WEAPON_STORE")
defineTile('5', "HARDWALL", nil, nil, "KNIFE_WEAPON_STORE")
defineTile('3', "HARDWALL", nil, nil, "HEAVY_ARMOR_STORE")
defineTile('1', "HARDWALL", nil, nil, "LIGHT_ARMOR_STORE")
defineTile('4', "HARDWALL", nil, nil, "HERBALIST")
defineTile('9', "HARDWALL", nil, nil, "JEWELRY")
......@@ -98,14 +100,14 @@ ttttttt~~~tt.__.........._......_.......t~~~tttttt
ttttttt~~~t.._.#####....._......_.###...t~~~tttttt
ttttttt~~~t.._.#####....._.####._.###...t~~~tttttt
ttttttt~~~t.._.#####....._.####._.###...t~~~tttttt
ttttttt~~~t.._.###2#....___####._.###...t~~~tttttt
ttttttt~~~t.._.#5#2#....___####._.###...t~~~tttttt
ttttttt~~~t.._______..___._.._.._.###...t~~~tttttt
ttttttt~~~t......._..__..._______.###..tt~~~tttttt
ttttttt~~~tt......_.._.........._.._...t~~~ttttttt
tttttttt~~~tt.....____.####.....____...t~~~ttttttt
ttttttttt~~~tt......_..####....._......t~~~ttttttt
ttttttttt~~~~tt.....__.####....._.....tt~~~ttttttt
tttttttttt~~~~ttt....__##3#....._.....t~~~tttttttt
tttttttttt~~~~ttt....__#13#....._.....t~~~tttttttt
tttttttttttt~~~~tt....___________...tt~~~~tttttttt
ttttttttttttt~~~~ttttt............ttt~~~~ttttttttt
tttttttttttttt~~~~~~~ttttttt...tttt~~~~~~ttttttttt
......
......@@ -30,8 +30,10 @@ defineTile("_", "OLD_FLOOR")
defineTile(".", "GRASS")
defineTile("t", {"TREE","TREE2","TREE3","TREE4","TREE5","TREE6","TREE7","TREE8","TREE9","TREE10","TREE11","TREE12","TREE13","TREE14","TREE15","TREE16","TREE17","TREE18","TREE19","TREE20"})
defineTile("2", "HARDWALL", nil, nil, "ARMOR_STORE")
defineTile("3", "HARDWALL", nil, nil, "WEAPON_STORE")
defineTile("1", "HARDWALL", nil, nil, "CLOTH_ARMOR_STORE")
defineTile("2", "HARDWALL", nil, nil, "LIGHT_ARMOR_STORE")
defineTile("3", "HARDWALL", nil, nil, "STAFF_WEAPON_STORE")
defineTile("4", "HARDWALL", nil, nil, "SWORD_WEAPON_STORE")
defineTile("5", "HARDWALL", nil, nil, "RUNEMASTER")
-- addSpot section
......@@ -59,7 +61,7 @@ return [[
~~...............##___________##......ttt..~~~~~~~
~~....ttt........#__#########__#...........~~~~~~~
~....ttt.........#_###########_#...........~~~~~~~
~...ttt.....######__#5#######__######.......~~~~~~
~...ttt.....######__#5#####1#__######.......~~~~~~
~...t....####_______________________####......~~~~
~......###_______#_____..._____#_______###.....~~~
~.....##________###___.....___###________##....~~~
......@@ -71,7 +73,7 @@ return [[
~~.......####_______________________####........~~
~~..........######__#########__######..........~~~
~~...............#_###########_#...............~~~
~.....t.tt.......#__#########__#...............~~~
~.....t.tt.......#__####4####__#...............~~~
~....ttttt.......##___________##..............~~~~
~....ttttt........#___________#......tt.......~~~~
~~...tttt.....t...#___________#.....tttt.....~~~~~
......
......@@ -31,8 +31,12 @@ defineTile(".", "OLD_FLOOR")
defineTile("s", "STATUE")
defineTile("R", "ESCAPE_REKNOR")
defineTile("2", "HARDWALL", nil, nil, "ARMOR_STORE")
defineTile("3", "HARDWALL", nil, nil, "WEAPON_STORE")
defineTile("1", "HARDWALL", nil, nil, "HEAVY_ARMOR_STORE")
defineTile("2", "HARDWALL", nil, nil, "LIGHT_ARMOR_STORE")
defineTile("7", "HARDWALL", nil, nil, "CLOTH_ARMOR_STORE")
defineTile("3", "HARDWALL", nil, nil, "AXE_WEAPON_STORE")
defineTile("4", "HARDWALL", nil, nil, "MACE_WEAPON_STORE")
defineTile("6", "HARDWALL", nil, nil, "SWORD_WEAPON_STORE")
defineTile("5", "HARDWALL", nil, nil, "RUNIC_STORE")
defineTile("9", "HARDWALL", nil, nil, "GEM_STORE")
......@@ -53,12 +57,12 @@ return [[
####.......####........####......####........#####
####.......####........####......####.........####
####.......####........####......####.........####
####........###........2##3......###..........####
####........#1#........2##3......#4#..........####
####....................##....................####
####...###............................###.....####
####...####..........................####.....####
####...####..........................####.....####
####...####..........................####.....####
####...##7#..........................#6##.....####
####.............s..............s.............####
####..........................................####
####..........................................####
......
......@@ -19,16 +19,28 @@
load("/data/general/traps/store.lua")
newEntity{ base = "BASE_STORE", define_as = "ARMOR_STORE",
newEntity{ base = "BASE_STORE", define_as = "HEAVY_ARMOR_STORE",
name="Armoury",
display='2', color=colors.UMBER,
resolvers.store("ARMOR", "allied-kingdoms"),
resolvers.store("HEAVY_ARMOR", "allied-kingdoms"),
}
newEntity{ base = "BASE_STORE", define_as = "WEAPON_STORE",
name="Weapon Store",
newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE",
name="Tanner",
display='2', color=colors.UMBER,
resolvers.store("LIGHT_ARMOR", "allied-kingdoms"),
}
newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE",
name="Swordsmith",
display='3', color=colors.UMBER,
resolvers.store("SWORD_WEAPON", "allied-kingdoms"),
}
newEntity{ base = "BASE_STORE", define_as = "KNIFE_WEAPON_STORE",
name="Knives and daggers",
display='3', color=colors.UMBER,
resolvers.store("WEAPON", "allied-kingdoms"),
resolvers.store("KNIFE_WEAPON", "allied-kingdoms"),
}
newEntity{ base = "BASE_STORE", define_as = "HERBALIST",
......
......@@ -19,16 +19,26 @@
load("/data/general/traps/store.lua")
newEntity{ base = "BASE_STORE", define_as = "ARMOR_STORE",
name="Armoury",
newEntity{ base = "BASE_STORE", define_as = "CLOTH_ARMOR_STORE",
name="Tailor",
display='2', color=colors.RED,
resolvers.store("CLOTH_ARMOR"),
}
newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE",
name="Tanner",
display='2', color=colors.UMBER,
resolvers.store("ARMOR"),
resolvers.store("LIGHT_ARMOR"),
}
newEntity{ base = "BASE_STORE", define_as = "WEAPON_STORE",
name="Weapon Store",
newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE",
name="Swordsmith",
display='3', color=colors.UMBER,
resolvers.store("WEAPON"),
resolvers.store("SWORD_WEAPON"),
}
newEntity{ base = "BASE_STORE", define_as = "STAFF_WEAPON_STORE",
name="Staff carver",
display='3', color=colors.RED,
resolvers.store("STAFF_WEAPON"),
}
newEntity{ base = "BASE_STORE", define_as = "RUNEMASTER",
......
......@@ -19,16 +19,36 @@
load("/data/general/traps/store.lua")
newEntity{ base = "BASE_STORE", define_as = "ARMOR_STORE",
newEntity{ base = "BASE_STORE", define_as = "HEAVY_ARMOR_STORE",
name="Armoury",
display='2', color=colors.UMBER,
resolvers.store("ARMOR", "iron-throne"),
resolvers.store("HEAVY_ARMOR", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE",
name="Tanner",
display='2', color=colors.UMBER,
resolvers.store("LIGHT_ARMOR", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "CLOTH_ARMOR_STORE",
name="Tailor",
display='2', color=colors.UMBER,
resolvers.store("CLOTH_ARMOR", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "WEAPON_STORE",
name="Weapon Store",
newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE",
name="Sword smith",
display='3', color=colors.UMBER,
resolvers.store("SWORD_WEAPON", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "AXE_WEAPON_STORE",
name="Axe smith",
display='3', color=colors.UMBER,
resolvers.store("AXE_WEAPON", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "MACE_WEAPON_STORE",
name="Mace smith",
display='3', color=colors.UMBER,
resolvers.store("WEAPON", "iron-throne"),
resolvers.store("MAUL_WEAPON", "iron-throne"),
}
newEntity{ base = "BASE_STORE", define_as = "RUNIC_STORE",
......
......@@ -19,16 +19,36 @@
load("/data/general/traps/store.lua")
newEntity{ base = "BASE_STORE", define_as = "ARMOR_STORE",
newEntity{ base = "BASE_STORE", define_as = "HEAVY_ARMOR_STORE",
name="Armoury",
display='2', color=colors.UMBER,
resolvers.store("ZIGUR_ARMOR", "zigur"),
resolvers.store("ZIGUR_HARMOR", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "LIGHT_ARMOR_STORE",
name="Tanner",
display='2', color=colors.UMBER,
resolvers.store("ZIGUR_LARMOR", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "WEAPON_STORE",
name="Weapon Store",
newEntity{ base = "BASE_STORE", define_as = "SWORD_WEAPON_STORE",
name="Sword smith",
display='3', color=colors.UMBER,
resolvers.store("ZIGUR_SWORD_WEAPON", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "MACE_WEAPON_STORE",
name="Mace smith",
display='3', color=colors.UMBER,
resolvers.store("ZIGUR_MACE_WEAPON", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "AXE_WEAPON_STORE",
name="Axe smith",
display='3', color=colors.UMBER,
resolvers.store("ZIGUR_AXE_WEAPON", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "KNIFE_WEAPON_STORE",
name="Knife smith",
display='3', color=colors.UMBER,
resolvers.store("ZIGUR_WEAPON", "zigur"),
resolvers.store("ZIGUR_KNIFE_WEAPON", "zigur"),
}
newEntity{ base = "BASE_STORE", define_as = "LIBRARY",
......
......@@ -92,6 +92,11 @@
</tileset>
<tileset firstgid="361" name="dg_town132" tilewidth="32" tileheight="32">
<image source="gfx/dg_town132.gif" width="288" height="128"/>
<tile id="3">
<properties>
<property name="display" value="5"/>
</properties>
</tile>
<tile id="4">
<properties>
<property name="display" value="2"/>
......@@ -102,6 +107,11 @@
<property name="display" value="3"/>
</properties>
</tile>
<tile id="16">
<properties>
<property name="display" value="1"/>
</properties>
</tile>
<tile id="22">
<properties>
<property name="display" value="4"/>
......@@ -115,7 +125,7 @@
</tileset>
<layer name="Terrain" width="50" height="50">
<data encoding="base64" compression="zlib">
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</data>
</layer>
</map>
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