Skip to content
Snippets Groups Projects
Commit 2493b939 authored by dg's avatar dg
Browse files

oups

git-svn-id: http://svn.net-core.org/repos/t-engine4@5416 51575b47-30f0-44d4-a5cc-537603b46e54
parent af79e637
No related branches found
No related tags found
No related merge requests found
......@@ -31,7 +31,6 @@ function _M:getTooltipAtMap(tmx, tmy, mx, my)
local tt = {}
local seen = game.level.map.seens(tmx, tmy)
local remember = game.level.map.remembers(tmx, tmy)
local ctrl_state = core.key.modState("ctrl")
local check = function(check_type)
local to_add = game.level.map:checkEntity(tmx, tmy, check_type, "tooltip", game.level.map.actor_player)
......@@ -46,11 +45,11 @@ function _M:getTooltipAtMap(tmx, tmy, mx, my)
return to_add
end
if seen or remember and not ctrl_state then
if seen or remember and not core.key.modState("ctrl") then
check(Map.TRAP)
check(Map.ACTOR)
if seen then check(Map.ACTOR) end
check(Map.OBJECT)
check(Map.PROJECTILE)
if seen then check(Map.PROJECTILE) end
check(Map.TERRAIN)
end
......
......@@ -10,3 +10,4 @@
* sub-tile entities, like the spiders for the arachnomancer: split a tile in 16 (4x4)
* fun caster egos: apply/change tthe cross-tier effects o some things funky
* refit mindslayers a bit (remove trees)
* make aegis & dispruption shield interract: casting argis rmoves X mana and puts them in a temp effect
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment