getStamina=function(self,t)return10*(1+self:combatFatigue()/100)*math.max(0.1,self:combatTalentLimit(t,1,0.17,0.8))end,-- scales up with effectiveness (gets more efficient with TL)
-- getStamina = function(self, t) return 10*(1 + self:combatFatigue()/100)*math.max(0.1, self:combatTalentScale(t, 0.25, 1.0, "log", 0, 2)) end, -- alternate Stamina scaling to keep up with greater life levels at higher talent levels (still gets more efficient with TL)
return([[You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to attacks as they strike you.
You permanently gain %d%% pinning immunity.
While this talent is active, you reduce the damage of significant melee or archery attacks hitting you by %d%% (improved with Defense). This requires %0.1f stamina per attack.
While this talent is active, you reduce the direct damage of one significant attack each turn (or any number of melee or archery strikes) that hit you by %d%%. This requires %0.1f stamina per attack and is improved with your Defense.
The nearly instant reactions required are both difficult and exhausting; they cannot be performed while wearing heavy armor and are only half effective if you are immobilized.
Larger attacks are easier to react to and you become more vigilant when wounded, but your reactions slow as your stamina is depleted. The smallest attack your reflexes can affect, as a percent of your current life (currently %d%%), ranges from %d%% at full Stamina to %d%% with minimum Stamina.]])