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Commit 0c9b3824 authored by dg's avatar dg
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revert

tiles


git-svn-id: http://svn.net-core.org/repos/t-engine4@2660 51575b47-30f0-44d4-a5cc-537603b46e54
parent 5c7b168e
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with 54 additions and 14 deletions
......@@ -41,44 +41,84 @@ newEntity{
}
end
newEntity{
define_as = "UNDERGROUND_LADDER_DOWN",
type = "floor", subtype = "underground",
name = "ladder to the next level", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_down.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
}
newEntity{
define_as = "UNDERGROUND_LADDER_UP",
type = "floor", subtype = "underground",
name = "ladder to the previous level", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_up.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = -1,
}
newEntity{
define_as = "UNDERGROUND_LADDER_UP_WILDERNESS",
type = "floor", subtype = "underground",
name = "ladder to worldmap", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_up_wild.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
change_level = 1,
change_zone = "wilderness",
}
for i = 1, 20 do
newEntity{
define_as = "CRYSTAL_WALL"..(i > 1 and i or ""),
type = "wall", subtype = "underground",
name = "crystals",
image = "terrain/underground_floor.png",
image = "terrain/crystal_floor1.png",
add_displays = class:makeCrystals("terrain/crystal_alpha"),
display = '#', color=colors.LIGHT_BLUE, back_color=colors.UMBER,
always_remember = true,
can_pass = {pass_wall=1},
does_block_move = true,
block_sight = true,
dig = "UNDERGROUND_FLOOR",
dig = "CRYSTAL_FLOOR",
}
end
newEntity{
define_as = "UNDERGROUND_LADDER_DOWN",
define_as = "CRYSTAL_FLOOR",
type = "floor", subtype = "underground",
name = "ladder to the next level", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_down.png"}},
name = "floor", image = "terrain/crystal_floor1.png",
display = '.', color=colors.LIGHT_UMBER, back_color=colors.UMBER,
grow = "CRYSTAL_WALL",
nice_tiler = { method="replace", base={"CRYSTAL_FLOOR", 100, 1, 8}},
}
for i = 1, 8 do newEntity{ base = "CRYSTAL_FLOOR", define_as = "CRYSTAL_FLOOR"..i, image = "terrain/crystal_floor"..i..".png"} end
newEntity{
define_as = "CRYSTAL_LADDER_DOWN",
type = "floor", subtype = "underground",
name = "ladder to the next level", image = "terrain/crystal_floor1.png", add_displays = {class.new{image="terrain/ladder_down.png"}},
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
}
newEntity{
define_as = "UNDERGROUND_LADDER_UP",
define_as = "CRYSTAL_LADDER_UP",
type = "floor", subtype = "underground",
name = "ladder to the previous level", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_up.png"}},
name = "ladder to the previous level", image = "terrain/crystal_floor1.png", add_displays = {class.new{image="terrain/ladder_up.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = -1,
}
newEntity{
define_as = "UNDERGROUND_LADDER_UP_WILDERNESS",
define_as = "CRYSTAL_LADDER_UP_WILDERNESS",
type = "floor", subtype = "underground",
name = "ladder to worldmap", image = "terrain/underground_floor.png", add_displays = {class.new{image="terrain/ladder_up_wild.png"}},
name = "ladder to worldmap", image = "terrain/crystal_floor1.png", add_displays = {class.new{image="terrain/ladder_up_wild.png"}},
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
change_level = 1,
......
game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor1.png

6.29 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor2.png

5.92 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor3.png

5.95 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor4.png

5.84 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor5.png

5.74 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor6.png

6.68 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor7.png

5.29 KiB

game/modules/tome/data/gfx/shockbolt/terrain/crystal_floor8.png

6.5 KiB

......@@ -34,11 +34,11 @@ return {
class = "engine.generator.map.Cavern",
zoom = 14,
min_floor = 700,
floor = "UNDERGROUND_FLOOR",
floor = "CRYSTAL_FLOOR",
wall = {"CRYSTAL_WALL","CRYSTAL_WALL2","CRYSTAL_WALL3","CRYSTAL_WALL4","CRYSTAL_WALL5","CRYSTAL_WALL6","CRYSTAL_WALL7","CRYSTAL_WALL8","CRYSTAL_WALL9","CRYSTAL_WALL10","CRYSTAL_WALL11","CRYSTAL_WALL12","CRYSTAL_WALL13","CRYSTAL_WALL14","CRYSTAL_WALL15","CRYSTAL_WALL16","CRYSTAL_WALL17","CRYSTAL_WALL18","CRYSTAL_WALL19","CRYSTAL_WALL20",},
up = "UNDERGROUND_LADDER_UP",
down = "UNDERGROUND_LADDER_DOWN",
door = "UNDERGROUND_FLOOR",
up = "CRYSTAL_LADDER_UP",
down = "CRYSTAL_LADDER_DOWN",
door = "CRYSTAL_FLOOR",
},
actor = {
class = "engine.generator.actor.Random",
......@@ -59,7 +59,7 @@ return {
{
[1] = {
generator = { map = {
up = "UNDERGROUND_LADDER_UP_WILDERNESS",
up = "CRYSTAL_LADDER_UP_WILDERNESS",
}, },
},
},
......
......@@ -57,7 +57,7 @@ function resolvers.calc.equip(t, e)
e:wearObject(o, true, false)
-- Do not drop it unless it is an ego or better
if not o.unique then o.no_drop = true print(" * "..o.name.." => no drop") end
if not o.egoed and not o.unique then o.no_drop = true print(" * "..o.name.." => no drop") end
if filter.force_drop then o.no_drop = nil end
game.zone:addEntity(game.level, o, "object")
......
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