aiGetAvailableTalents adjusts talent targeting tables for canProject.
Adjusted the log_detail_ai level needed for some routines Fixed a bug in psionic/projection talents that could prevent NPC's from spiking them properly.
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- game/engines/default/engine/ai/talented.lua 3 additions, 3 deletionsgame/engines/default/engine/ai/talented.lua
- game/engines/default/engine/interface/ActorAI.lua 29 additions, 15 deletionsgame/engines/default/engine/interface/ActorAI.lua
- game/modules/tome/ai/improved_tactical.lua 1 addition, 1 deletiongame/modules/tome/ai/improved_tactical.lua
- game/modules/tome/ai/maintenance.lua 1 addition, 1 deletiongame/modules/tome/ai/maintenance.lua
- game/modules/tome/class/interface/ActorAI.lua 3 additions, 3 deletionsgame/modules/tome/class/interface/ActorAI.lua
- game/modules/tome/data/talents/psionic/projection.lua 22 additions, 33 deletionsgame/modules/tome/data/talents/psionic/projection.lua
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