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Commit 0b059eb4 authored by dg's avatar dg
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fix chromatic fury

git-svn-id: http://svn.net-core.org/repos/t-engine4@5750 51575b47-30f0-44d4-a5cc-537603b46e54
parent 64d6f3ef
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......@@ -130,7 +130,7 @@ newTalent{
return ([[You breathe insidious poison in a frontal cone of radius %d. Any target caught in the area will take %0.2f nature damage each turn for 6 turns.
The poison also reduces the healing of enemies poisoned by %d%% while it is in effect.
The damage will increase with the Strength stat.
Each point in Venomous Breath also increases your nature resistance by 2%%.]]):format(self:getTalentRadius(t), damDesc(self, DamageTypet.getDamage(self,t)/6), effect)
Each point in Venomous Breath also increases your nature resistance by 2%%.]]):format(self:getTalentRadius(t), damDesc(self, DamageType.NATURE, t.getDamage(self,t)/6), effect)
end,
}
......@@ -173,16 +173,18 @@ newTalent{
self.resists[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) + 0.5
self.resists[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) + 0.5
self.resists[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) + 0.5
self.resists_pen[DamageType.PHYSICAL] = (self.resists[DamageType.PHYSICAL] or 0) + 4
self.resists_pen[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) + 4
self.resists_pen[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) + 4
self.resists_pen[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) + 4
self.resists_pen[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) + 4
self.inc_damage[DamageType.PHYSICAL] = (self.resists[DamageType.PHYSICAL] or 0) + 2
self.inc_damage[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) + 2
self.inc_damage[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) + 2
self.inc_damage[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) + 2
self.inc_damage[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) + 2
self.resists_pen[DamageType.PHYSICAL] = (self.resists_pen[DamageType.PHYSICAL] or 0) + 4
self.resists_pen[DamageType.COLD] = (self.resists_pen[DamageType.COLD] or 0) + 4
self.resists_pen[DamageType.FIRE] = (self.resists_pen[DamageType.FIRE] or 0) + 4
self.resists_pen[DamageType.LIGHTNING] = (self.resists_pen[DamageType.LIGHTNING] or 0) + 4
self.resists_pen[DamageType.ACID] = (self.resists_pen[DamageType.ACID] or 0) + 4
self.inc_damage[DamageType.PHYSICAL] = (self.inc_damage[DamageType.PHYSICAL] or 0) + 2
self.inc_damage[DamageType.COLD] = (self.inc_damage[DamageType.COLD] or 0) + 2
self.inc_damage[DamageType.FIRE] = (self.inc_damage[DamageType.FIRE] or 0) + 2
self.inc_damage[DamageType.LIGHTNING] = (self.inc_damage[DamageType.LIGHTNING] or 0) + 2
self.inc_damage[DamageType.ACID] = (self.inc_damage[DamageType.ACID] or 0) + 2
end,
on_unlearn = function(self, t)
self.resists[DamageType.PHYSICAL] = (self.resists[DamageType.PHYSICAL] or 0) - 0.5
......@@ -190,16 +192,18 @@ newTalent{
self.resists[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) - 0.5
self.resists[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) - 0.5
self.resists[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) - 0.5
self.resists_pen[DamageType.PHYSICAL] = (self.resists[DamageType.PHYSICAL] or 0) - 4
self.resists_pen[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) - 4
self.resists_pen[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) - 4
self.resists_pen[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) - 4
self.resists_pen[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) - 4
self.inc_damage[DamageType.PHYSICAL] = (self.resists[DamageType.PHYSICAL] or 0) - 2
self.inc_damage[DamageType.COLD] = (self.resists[DamageType.COLD] or 0) - 2
self.inc_damage[DamageType.FIRE] = (self.resists[DamageType.FIRE] or 0) - 2
self.inc_damage[DamageType.LIGHTNING] = (self.resists[DamageType.LIGHTNING] or 0) - 2
self.inc_damage[DamageType.ACID] = (self.resists[DamageType.ACID] or 0) - 2
self.resists_pen[DamageType.PHYSICAL] = (self.resists_pen[DamageType.PHYSICAL] or 0) - 4
self.resists_pen[DamageType.COLD] = (self.resists_pen[DamageType.COLD] or 0) - 4
self.resists_pen[DamageType.FIRE] = (self.resists_pen[DamageType.FIRE] or 0) - 4
self.resists_pen[DamageType.LIGHTNING] = (self.resists_pen[DamageType.LIGHTNING] or 0) - 4
self.resists_pen[DamageType.ACID] = (self.resists_pen[DamageType.ACID] or 0) - 4
self.inc_damage[DamageType.PHYSICAL] = (self.inc_damage[DamageType.PHYSICAL] or 0) - 2
self.inc_damage[DamageType.COLD] = (self.inc_damage[DamageType.COLD] or 0) - 2
self.inc_damage[DamageType.FIRE] = (self.inc_damage[DamageType.FIRE] or 0) - 2
self.inc_damage[DamageType.LIGHTNING] = (self.inc_damage[DamageType.LIGHTNING] or 0) - 2
self.inc_damage[DamageType.ACID] = (self.inc_damage[DamageType.ACID] or 0) - 2
end,
info = function(self, t)
return ([[You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
......
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