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Commit 08928e21 authored by dg's avatar dg
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Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased

git-svn-id: http://svn.net-core.org/repos/t-engine4@5625 51575b47-30f0-44d4-a5cc-537603b46e54
parent aadadce3
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......@@ -88,15 +88,15 @@ newTalent{
type = {"cunning/shadow-magic", 4},
points = 5,
random_ego = "attack",
cooldown = 5,
cooldown = 6,
stamina = 30,
require = cuns_req4,
tactical = { CLOSEIN = 2, DISABLE = { stun = 1 } },
range = function(self, t) return math.floor(5 + self:getTalentLevel(t)) end,
direct_hit = true,
requires_target = true,
getDuration = function(self, t) return 2 + self:getTalentLevel(t) end,
getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.2, 2.2) end,
getDuration = function(self, t) return math.min(5, 2 + math.ceil(self:getTalentLevel(t) / 2)) end,
getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.2, 2.5) end,
action = function(self, t)
if self:attr("never_move") then game.logPlayer(self, "You can not do that currently.") return end
......
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