Skip to content
Snippets Groups Projects
Commit 07749c92 authored by Grayswandir's avatar Grayswandir
Browse files

Other fixes.

parent ae63cb9e
No related branches found
No related tags found
No related merge requests found
......@@ -46,7 +46,7 @@ newTalent{
tactical = { ATTACKAREA = { weapon = 3 } , DISABLE = 3 },
requires_target = true,
range = function(self, t)
if self:hasArcheryWeapon("bow") then return util.getval(archery_range, self, t) end,
if self:hasArcheryWeapon("bow") then return util.getval(archery_range, self, t) end
return 0
end,
is_melee = function(self, t) return not self:hasArcheryWeapon("bow") end,
......
......@@ -94,7 +94,7 @@ newTalent{
return self:isTalentActive(self.T_STRIKING_STANCE) and not self:isTalentCoolingDown(t)
end,
action = function(self, t)
local tg = self:getTalentRange(t)
local tg = self:getTalentTarget(t)
local x, y, target = self:getTarget(tg)
if not target or not self:canProject(tg, x, y) then return nil end
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment