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Commit 0316b96c authored by Lisa Greene's avatar Lisa Greene
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More easily understandable numbers

Rounder numbers to give players an easier time calculating them and identifying breakpoints
parent 3018f090
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......@@ -1670,7 +1670,7 @@ function _M:combatDamage(weapon, adddammod, damage)
local talented_mod = 1 + self:combatTrainingPercentInc(weapon)
local power = self:combatDamagePower(damage or weapon)
local phys = self:combatPhysicalpower(nil, weapon)
local statmod = self:rescaleCombatStats(totstat, 36, 1/3) -- totstat tends to be lower than values of powers and saves so default interval and step size is too harsh; instead use wider intervals and 1/3 step size
local statmod = self:rescaleCombatStats(totstat, 45, 1/3) -- totstat tends to be lower than values of powers and saves so default interval and step size is too harsh; instead use wider intervals and 1/3 step size
return self:rescaleDamage(0.3 * (phys + statmod) * power * talented_mod)
end
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