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gloves.lua 2.44 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2015 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_GLOVES",
slot = "HANDS",
type = "armor", subtype="hands",
add_name = " (#ARMOR#)",
display = "[", color=colors.UMBER,
image = resolvers.image_material("gloves", "leather"),
moddable_tile = resolvers.moddable_tile("gloves"),
encumber = 1,
rarity = 9,
wielder={combat = {accuracy_effect = "axe", physspeed = 0},},
desc = [[Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.]],
randart_able = "/data/general/objects/random-artifacts/gloves.lua",
egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_GLOVES",
name = "rough leather gloves", short_name = "rough",
level_range = {1, 20},
cost = 5,
material_level = 1,
wielder = {
combat_armor = 1,
combat = {
dam = resolvers.rngavg(5, 8),
apr = 1,
physcrit = 1,
physspeed = 0,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
},
},
}
newEntity{ base = "BASE_GLOVES",
name = "hardened leather gloves", short_name = "hardened",
level_range = {20, 40},
cost = 7,
material_level = 3,
wielder = {
combat_armor = 2,
combat = {
dam = resolvers.rngavg(14, 18),
apr = 3,
physcrit = 3,
physspeed = 0,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
},
},
}
newEntity{ base = "BASE_GLOVES",
name = "drakeskin leather gloves", short_name = "drakeskin",
level_range = {40, 50},
cost = 10,
material_level = 5,
wielder = {
combat_armor = 3,
combat = {
dam = resolvers.rngavg(23, 28),
apr = 5,
physcrit = 5,
physspeed = 0,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
},
},
}