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Forked from tome / Tales of MajEyal
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staves.lua 3.14 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

newEntity{
	define_as = "BASE_STAFF",
	slot = "MAINHAND",
	slot_forbid = "OFFHAND",
	type = "weapon", subtype="staff",
	twohanded = true,
	add_name = " (#COMBAT_DAMTYPE#)",
	display = "\\", color=colors.LIGHT_RED, image = resolvers.image_material("staff", "wood"),
	randart_able = { attack=10, physical=40, spell=80, def=10, misc=10 },
	encumber = 5,
	rarity = 4,
	combat = {
		talented = "staff",
		damrange = 1.2,
		sound = "actions/melee", sound_miss = "actions/melee_miss",
		damtype = resolvers.rngtable{DamageType.FIRE, DamageType.COLD, DamageType.ACID, DamageType.LIGHTNING, DamageType.LIGHT, DamageType.DARKNESS, DamageType.NATURE, DamageType.BLIGHT},
	},
	desc = [[Staves designed for wielders of magic, by the greats of the art.]],
	egos = "/data/general/objects/egos/staves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}

newEntity{ base = "BASE_STAFF",
	name = "elm staff",
	level_range = {1, 10},
	require = { stat = { mag=11 }, },
	cost = 5,
	material_level = 1,
	combat = {
		dam = resolvers.rngavg(3,5),
		apr = 2,
		physcrit = 2.5,
		dammod = {mag=1},
	},
	wielder = {
		combat_spellpower = 1,
		combat_spellcrit = 1,
	},
}

newEntity{ base = "BASE_STAFF",
	name = "ash staff",
	level_range = {10, 20},
	require = { stat = { mag=16 }, },
	cost = 10,
	material_level = 2,
	combat = {
		dam = resolvers.rngavg(7,11),
		apr = 3,
		physcrit = 3,
		dammod = {mag=1},
	},
	wielder = {
		combat_spellpower = 2,
		combat_spellcrit = 2,
	},
}

newEntity{ base = "BASE_STAFF",
	name = "yew staff",
	level_range = {20, 30},
	require = { stat = { mag=24 }, },
	cost = 15,
	material_level = 3,
	combat = {
		dam = resolvers.rngavg(14,22),
		apr = 4,
		physcrit = 3.5,
		dammod = {mag=1},
	},
	wielder = {
		combat_spellpower = 3,
		combat_spellcrit = 3,
	},
}

newEntity{ base = "BASE_STAFF",
	name = "elven-wood staff",
	level_range = {30, 40},
	require = { stat = { mag=35 }, },
	cost = 25,
	material_level = 4,
	combat = {
		dam = resolvers.rngavg(24,28),
		apr = 5,
		physcrit = 4.5,
		dammod = {mag=1},
	},
	wielder = {
		combat_spellpower = 4,
		combat_spellcrit = 4,
	},
}

newEntity{ base = "BASE_STAFF",
	name = "dragonbone staff",
	level_range = {40, 50},
	require = { stat = { mag=48 }, },
	cost = 35,
	material_level = 5,
	combat = {
		dam = resolvers.rngavg(32,38),
		apr = 6,
		physcrit = 5,
		dammod = {mag=1},
	},
	wielder = {
		combat_spellpower = 7,
		combat_spellcrit = 5,
	},
}