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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1748 51575b47-30f0-44d4-a5cc-537603b46e54
staves.lua 3.14 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_STAFF",
slot = "MAINHAND",
slot_forbid = "OFFHAND",
type = "weapon", subtype="staff",
twohanded = true,
add_name = " (#COMBAT_DAMTYPE#)",
display = "\\", color=colors.LIGHT_RED, image = resolvers.image_material("staff", "wood"),
randart_able = { attack=10, physical=40, spell=80, def=10, misc=10 },
encumber = 5,
rarity = 4,
combat = {
talented = "staff",
damrange = 1.2,
sound = "actions/melee", sound_miss = "actions/melee_miss",
damtype = resolvers.rngtable{DamageType.FIRE, DamageType.COLD, DamageType.ACID, DamageType.LIGHTNING, DamageType.LIGHT, DamageType.DARKNESS, DamageType.NATURE, DamageType.BLIGHT},
},
desc = [[Staves designed for wielders of magic, by the greats of the art.]],
egos = "/data/general/objects/egos/staves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_STAFF",
name = "elm staff",
level_range = {1, 10},
require = { stat = { mag=11 }, },
cost = 5,
material_level = 1,
combat = {
dam = resolvers.rngavg(3,5),
apr = 2,
physcrit = 2.5,
dammod = {mag=1},
},
wielder = {
combat_spellpower = 1,
combat_spellcrit = 1,
},
}
newEntity{ base = "BASE_STAFF",
name = "ash staff",
level_range = {10, 20},
require = { stat = { mag=16 }, },
cost = 10,
material_level = 2,
combat = {
dam = resolvers.rngavg(7,11),
apr = 3,
physcrit = 3,
dammod = {mag=1},
},
wielder = {
combat_spellpower = 2,
combat_spellcrit = 2,
},
}
newEntity{ base = "BASE_STAFF",
name = "yew staff",
level_range = {20, 30},
require = { stat = { mag=24 }, },
cost = 15,
material_level = 3,
combat = {
dam = resolvers.rngavg(14,22),
apr = 4,
physcrit = 3.5,
dammod = {mag=1},
},
wielder = {
combat_spellpower = 3,
combat_spellcrit = 3,
},
}
newEntity{ base = "BASE_STAFF",
name = "elven-wood staff",
level_range = {30, 40},
require = { stat = { mag=35 }, },
cost = 25,
material_level = 4,
combat = {
dam = resolvers.rngavg(24,28),
apr = 5,
physcrit = 4.5,
dammod = {mag=1},
},
wielder = {
combat_spellpower = 4,
combat_spellcrit = 4,
},
}
newEntity{ base = "BASE_STAFF",
name = "dragonbone staff",
level_range = {40, 50},
require = { stat = { mag=48 }, },
cost = 35,
material_level = 5,
combat = {
dam = resolvers.rngavg(32,38),
apr = 6,
physcrit = 5,
dammod = {mag=1},
},
wielder = {
combat_spellpower = 7,
combat_spellcrit = 5,
},
}