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Bindings of Eternal Night fire penalty reduced to -20% git-svn-id: http://svn.net-core.org/repos/t-engine4@5799 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredBindings of Eternal Night fire penalty reduced to -20% git-svn-id: http://svn.net-core.org/repos/t-engine4@5799 51575b47-30f0-44d4-a5cc-537603b46e54
sunwall-town.lua 3.69 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require("engine.interface.ActorTalents")
newEntity{
define_as = "BASE_NPC_SUNWALL_TOWN",
type = "humanoid", subtype = "human",
display = "p", color=colors.WHITE,
faction = "sunwall",
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
resolvers.drops{chance=20, nb=1, {} },
lite = 1,
life_rating = 10,
rank = 2,
size_category = 3,
open_door = true,
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=3, },
stats = { str=12, dex=8, mag=6, con=10 },
}
newEntity{ base = "BASE_NPC_SUNWALL_TOWN",
name = "human guard", color=colors.LIGHT_UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="longsword", autoreq=true},
{type="armor", subtype="shield", autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
}
newEntity{ base = "BASE_NPC_SUNWALL_TOWN",
name = "elven archer", subtype = "elf", color=colors.UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
rarity = 3,
max_life = resolvers.rngavg(50,60),
resolvers.talents{ [Talents.T_SHOOT]=1, },
ai_state = { talent_in=2, },
autolevel = "archer",
resolvers.equip{ {type="weapon", subtype="longbow", autoreq=true}, {type="ammo", subtype="arrow", autoreq=true} },
}
newEntity{ base = "BASE_NPC_SUNWALL_TOWN",
name = "human sun-paladin", color=colors.GOLD,
desc = [[A human in a shiny plate armour.]],
level_range = {5, nil}, exp_worth = 1,
rarity = 3,
rank = 3,
max_life = resolvers.rngavg(80,90),
ai = "tactical",
ai_tactic = resolvers.tactic"melee",
resolvers.equip{
{type="weapon", subtype="mace", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="shield", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="massive", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.talents{
[Talents.T_ARMOUR_TRAINING]=4,
[Talents.T_CHANT_OF_FORTITUDE]=2,
[Talents.T_SEARING_LIGHT]=2,
},
resolvers.sustains_at_birth(),
}
newEntity{ base = "BASE_NPC_SUNWALL_TOWN",
name = "elven sun-mage", subtype = "elf", color=colors.YELLOW,
desc = [[An elf dressed in glowing robes.]],
level_range = {3, nil}, exp_worth = 1,
rarity = 3,
rank = 3,
ai = "tactical",
ai_tactic = resolvers.tactic"ranged",
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="robe", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.talents{
[Talents.T_CHANT_OF_LIGHT]=2,
[Talents.T_SEARING_LIGHT]=3,
[Talents.T_FIREBEAM]=2,
},
resolvers.sustains_at_birth(),
}