Forked from
tome / Tales of MajEyal
8569 commits behind the upstream repository.
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
leather-boots.lua 1.95 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_LEATHER_BOOT",
slot = "FEET",
type = "armor", subtype="feet",
add_name = " (#ARMOR#)",
display = "]", color=colors.UMBER, image = resolvers.image_material("boots", "leather"),
moddable_tile = resolvers.moddable_tile("leather_boots"),
encumber = 2,
rarity = 6,
desc = [[A pair of boots made of leather.]],
randart_able = "/data/general/objects/random-artifacts/generic.lua",
egos = "/data/general/objects/egos/light-boots.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_LEATHER_BOOT",
name = "pair of rough leather boots", short_name = "rough",
level_range = {1, 20},
cost = 2,
material_level = 1,
wielder = {
combat_armor = 1,
fatigue = 1,
},
}
newEntity{ base = "BASE_LEATHER_BOOT",
name = "pair of hardened leather boots", short_name = "hardened",
level_range = {20, 40},
cost = 4,
material_level = 3,
wielder = {
combat_armor = 3,
fatigue = 3,
},
}
newEntity{ base = "BASE_LEATHER_BOOT",
name = "pair of drakeskin leather boots", short_name = "drakeskin",
level_range = {40, 50},
cost = 7,
material_level = 5,
wielder = {
combat_armor = 5,
fatigue = 5,
},
}