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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1922 51575b47-30f0-44d4-a5cc-537603b46e54
zone.lua 2.25 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return {
name = "Mark of the Spellblaze",
level_range = {25, 35},
level_scheme = "player",
max_level = 2,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
-- all_remembered = true,
all_lited = true,
persistant = "zone",
ambiant_music = "Rainy Day.ogg",
generator = {
map = {
class = "engine.generator.map.Forest",
edge_entrances = {4,6},
zoom = 4,
sqrt_percent = 45,
noise = "fbm_perlin",
floor = "BURNT_GROUND",
wall = {"BURNT_TREE1","BURNT_TREE2","BURNT_TREE3","BURNT_TREE4","BURNT_TREE5","BURNT_TREE6","BURNT_TREE7","BURNT_TREE8","BURNT_TREE9","BURNT_TREE10","BURNT_TREE11","BURNT_TREE12","BURNT_TREE13","BURNT_TREE14","BURNT_TREE15","BURNT_TREE16","BURNT_TREE17","BURNT_TREE18","BURNT_TREE19","BURNT_TREE20",},
up = "UP",
down = "DOWN",
do_ponds = {
nb = {0, 2},
size = {w=25, h=25},
pond = {{0.6, "LAVA"}, {0.8, "LAVA"}},
},
},
actor = {
class = "engine.generator.actor.Random",
nb_npc = {20, 30},
guardian = "GRAND_CORRUPTOR",
},
object = {
class = "engine.generator.object.Random",
nb_object = {0, 0},
},
trap = {
class = "engine.generator.trap.Random",
nb_trap = {0, 0},
},
},
post_process = function(level)
-- Place a lore note on each level
game:placeRandomLoreObject("NOTE"..level.level)
end,
levels =
{
[1] = {
generator = { map = {
up = "UP_WILDERNESS",
}, },
},
},
}